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Auto Deph of Field DOF Funktion
Exposure:
public
UE Version:
5.6
BitDEVil2K16
January 5, 2026, 10:09 pm
Code to copy
Begin Object Class=/Script/BlueprintGraph.K2Node_CustomEvent Name="K2Node_CustomEvent_6" ExportPath="/Script/BlueprintGraph.K2Node_CustomEvent'/Game/Blueprints/GameMode/MyBitLandsCharacter.MyBitLandsCharacter:EventGraph.K2Node_CustomEvent_6'" CustomFunctionName="AutoDOF" NodePosX=2864 NodePosY=767 NodeGuid=E6C32390431DF4957D27399D7A84880A CustomProperties Pin (PinId=D0F270694FA1A369A0775596581EAE91,PinName="OutputDelegate",Direction="EGPD_Output",PinType.PinCategory="delegate",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(MemberParent="/Script/Engine.BlueprintGeneratedClass'/Game/Blueprints/GameMode/MyBitLandsCharacter.MyBitLandsCharacter_C'",MemberName="AutoDOF",MemberGuid=E6C32390431DF4957D27399D7A84880A),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=AC74B963429C0E0F05F898A0B65FBE4D,PinName="then",Direction="EGPD_Output",PinType.PinCategory="exec",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,LinkedTo=(K2Node_CallFunction_31 E38FE855464BDBE42CB80CA36408A72A,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) End Object Begin Object Class=/Script/BlueprintGraph.K2Node_CallFunction Name="K2Node_CallFunction_31" ExportPath="/Script/BlueprintGraph.K2Node_CallFunction'/Game/Blueprints/GameMode/MyBitLandsCharacter.MyBitLandsCharacter:EventGraph.K2Node_CallFunction_31'" FunctionReference=(MemberParent="/Script/CoreUObject.Class'/Script/Engine.KismetSystemLibrary'",MemberName="LineTraceSingle") NodePosX=3776 NodePosY=784 AdvancedPinDisplay=Hidden NodeGuid=33D0FA244DA5ED3E0F2638A3099BAC0C CustomProperties Pin (PinId=E38FE855464BDBE42CB80CA36408A72A,PinName="execute",PinToolTip="\nExec",PinType.PinCategory="exec",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,LinkedTo=(K2Node_CustomEvent_6 AC74B963429C0E0F05F898A0B65FBE4D,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=02EC197E4FFCF00B74793FBE5F6A5E62,PinName="then",PinToolTip="\nExec",Direction="EGPD_Output",PinType.PinCategory="exec",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,LinkedTo=(K2Node_IfThenElse_11 267EF6244BADF0FA6B6620904E66F32B,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=C599E1EC407D74A693E9B4B01D691F7E,PinName="self",PinFriendlyName=NSLOCTEXT("K2Node", "Target", "Target"),PinToolTip="Target\nKismet System Library Object Reference",PinType.PinCategory="object",PinType.PinSubCategory="",PinType.PinSubCategoryObject="/Script/CoreUObject.Class'/Script/Engine.KismetSystemLibrary'",PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultObject="/Script/Engine.Default__KismetSystemLibrary",PersistentGuid=00000000000000000000000000000000,bHidden=True,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=14DC951C4D296EE894DFFA89E7F857F5,PinName="WorldContextObject",PinToolTip="World Context Object\nObject Reference",PinType.PinCategory="object",PinType.PinSubCategory="",PinType.PinSubCategoryObject="/Script/CoreUObject.Class'/Script/CoreUObject.Object'",PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=True,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,PersistentGuid=00000000000000000000000000000000,bHidden=True,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=DD2676504C2FCE916F9B9F921C9100BD,PinName="Start",PinToolTip="Start\nVector\n\nStart of line segment.",PinType.PinCategory="struct",PinType.PinSubCategory="",PinType.PinSubCategoryObject="/Script/CoreUObject.ScriptStruct'/Script/CoreUObject.Vector'",PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=True,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="0, 0, 0",AutogeneratedDefaultValue="0, 0, 0",LinkedTo=(K2Node_CallFunction_46 90FE5F734934A74472C239A773AD1C9D,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=AD9C824548FC9655C9DC13891A12F00D,PinName="End",PinToolTip="End\nVector\n\nEnd of line segment.",PinType.PinCategory="struct",PinType.PinSubCategory="",PinType.PinSubCategoryObject="/Script/CoreUObject.ScriptStruct'/Script/CoreUObject.Vector'",PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=True,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="0, 0, 0",AutogeneratedDefaultValue="0, 0, 0",LinkedTo=(K2Node_PromotableOperator_10 497B2855417295EAA7C3B4A28FB94EF6,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=863BB0A64EB4A6BE73B5D190A5F1B9AB,PinName="TraceChannel",PinToolTip="Trace Channel\nETraceTypeQuery Enum",PinType.PinCategory="byte",PinType.PinSubCategory="",PinType.PinSubCategoryObject="/Script/CoreUObject.Enum'/Script/Engine.ETraceTypeQuery'",PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="TraceTypeQuery1",PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=4DF7167F4BE8C1AE8E6FACA70E2D60E8,PinName="bTraceComplex",PinToolTip="Trace Complex\nBoolean\n\nTrue to test against complex collision, false to test against simplified collision.",PinType.PinCategory="bool",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="false",AutogeneratedDefaultValue="false",PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=AC2328D644A59477FB15D8B579C19F85,PinName="ActorsToIgnore",PinToolTip="Actors to Ignore\nArray of Actor Object References",PinType.PinCategory="object",PinType.PinSubCategory="",PinType.PinSubCategoryObject="/Script/CoreUObject.Class'/Script/Engine.Actor'",PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=Array,PinType.bIsReference=True,PinType.bIsConst=True,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=True,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=FB46A4E24693A20272873FB820019FDF,PinName="DrawDebugType",PinToolTip="Draw Debug Type\nEDrawDebugTrace Enum",PinType.PinCategory="byte",PinType.PinSubCategory="",PinType.PinSubCategoryObject="/Script/CoreUObject.Enum'/Script/Engine.EDrawDebugTrace'",PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="None",PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=996E2CA24C056AD01AB2EFB3ED15D885,PinName="OutHit",PinToolTip="Out Hit\nHit Result Structure\n\nProperties of the trace hit.",Direction="EGPD_Output",PinType.PinCategory="struct",PinType.PinSubCategory="",PinType.PinSubCategoryObject="/Script/CoreUObject.ScriptStruct'/Script/Engine.HitResult'",PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,LinkedTo=(K2Node_CallFunction_65 738ED35147B81C46BB5750910732C1BD,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=7384D31E46F8123057B095A887F9266F,PinName="bIgnoreSelf",PinToolTip="Ignore Self\nBoolean",PinType.PinCategory="bool",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="true",AutogeneratedDefaultValue="true",PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=5C76DB0647109A3D164265B4A3CFB6F5,PinName="TraceColor",PinToolTip="Trace Color\nLinear Color Structure",PinType.PinCategory="struct",PinType.PinSubCategory="",PinType.PinSubCategoryObject="/Script/CoreUObject.ScriptStruct'/Script/CoreUObject.LinearColor'",PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="(R=1.000000,G=0.000000,B=0.000000,A=1.000000)",AutogeneratedDefaultValue="(R=1.000000,G=0.000000,B=0.000000,A=1.000000)",PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=True,bOrphanedPin=False,) CustomProperties Pin (PinId=A347BC40439B89F9243C6CBA9CCCC7CF,PinName="TraceHitColor",PinToolTip="Trace Hit Color\nLinear Color Structure",PinType.PinCategory="struct",PinType.PinSubCategory="",PinType.PinSubCategoryObject="/Script/CoreUObject.ScriptStruct'/Script/CoreUObject.LinearColor'",PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="(R=0.000000,G=1.000000,B=0.000000,A=1.000000)",AutogeneratedDefaultValue="(R=0.000000,G=1.000000,B=0.000000,A=1.000000)",PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=True,bOrphanedPin=False,) CustomProperties Pin (PinId=9BA0B0104F1E68733D423D84E6197F4F,PinName="DrawTime",PinToolTip="Draw Time\nFloat (single-precision)",PinType.PinCategory="real",PinType.PinSubCategory="float",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="5.000000",AutogeneratedDefaultValue="5.000000",PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=True,bOrphanedPin=False,) CustomProperties Pin (PinId=2301CB11485796A9BB5A23A2DFFB2D61,PinName="ReturnValue",PinToolTip="Return Value\nBoolean\n\nTrue if there was a hit, false otherwise.",Direction="EGPD_Output",PinType.PinCategory="bool",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="false",AutogeneratedDefaultValue="false",LinkedTo=(K2Node_IfThenElse_11 BCDEC58B4EF02AECB36B6F84EF547B74,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) End Object Begin Object Class=/Script/BlueprintGraph.K2Node_VariableGet Name="K2Node_VariableGet_22" ExportPath="/Script/BlueprintGraph.K2Node_VariableGet'/Game/Blueprints/GameMode/MyBitLandsCharacter.MyBitLandsCharacter:EventGraph.K2Node_VariableGet_22'" VariableReference=(MemberName="FollowCamera",bSelfContext=True) NodePosX=2869 NodePosY=983 ErrorType=1 NodeGuid=8E0B23EC49DDE38D1D93F6B5998891E2 CustomProperties Pin (PinId=C9CA509E447BDEA745AB22BAF9BF8356,PinName="FollowCamera",PinFriendlyName=NSLOCTEXT("UObjectDisplayNames", "BitLandsBaseCharacter:FollowCamera", "Follow Camera"),Direction="EGPD_Output",PinType.PinCategory="object",PinType.PinSubCategory="",PinType.PinSubCategoryObject="/Script/CoreUObject.Class'/Script/Engine.CameraComponent'",PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,LinkedTo=(K2Node_CallFunction_46 D21F20FB43395F7B38D3D983CF55FFA5,K2Node_CallFunction_62 ADB798DB410F1141ADF89086B05736F3,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=A863069A44104C0BEA60C69E3517CA05,PinName="self",PinFriendlyName=NSLOCTEXT("K2Node", "Target", "Target"),PinType.PinCategory="object",PinType.PinSubCategory="",PinType.PinSubCategoryObject="/Script/CoreUObject.Class'/Script/BitLands.BitLandsBaseCharacter'",PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,PersistentGuid=00000000000000000000000000000000,bHidden=True,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) End Object Begin Object Class=/Script/BlueprintGraph.K2Node_CallFunction Name="K2Node_CallFunction_46" ExportPath="/Script/BlueprintGraph.K2Node_CallFunction'/Game/Blueprints/GameMode/MyBitLandsCharacter.MyBitLandsCharacter:EventGraph.K2Node_CallFunction_46'" bDefaultsToPureFunc=True FunctionReference=(MemberParent="/Script/CoreUObject.Class'/Script/Engine.SceneComponent'",MemberName="K2_GetComponentLocation") NodePosX=3104 NodePosY=887 NodeGuid=9B9E7D704A56C570D685D28A9F417780 CustomProperties Pin (PinId=D21F20FB43395F7B38D3D983CF55FFA5,PinName="self",PinFriendlyName=NSLOCTEXT("K2Node", "Target", "Target"),PinToolTip="Target\nScene Component Object Reference",PinType.PinCategory="object",PinType.PinSubCategory="",PinType.PinSubCategoryObject="/Script/CoreUObject.Class'/Script/Engine.SceneComponent'",PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,LinkedTo=(K2Node_VariableGet_22 C9CA509E447BDEA745AB22BAF9BF8356,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=90FE5F734934A74472C239A773AD1C9D,PinName="ReturnValue",PinToolTip="Return Value\nVector\n\nReturn location of the component, in world space",Direction="EGPD_Output",PinType.PinCategory="struct",PinType.PinSubCategory="",PinType.PinSubCategoryObject="/Script/CoreUObject.ScriptStruct'/Script/CoreUObject.Vector'",PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="0, 0, 0",AutogeneratedDefaultValue="0, 0, 0",LinkedTo=(K2Node_CallFunction_31 DD2676504C2FCE916F9B9F921C9100BD,K2Node_PromotableOperator_10 1AC337DE4DA8807E64C5F8A3FF4D883D,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) End Object Begin Object Class=/Script/BlueprintGraph.K2Node_PromotableOperator Name="K2Node_PromotableOperator_10" ExportPath="/Script/BlueprintGraph.K2Node_PromotableOperator'/Game/Blueprints/GameMode/MyBitLandsCharacter.MyBitLandsCharacter:EventGraph.K2Node_PromotableOperator_10'" OperationName="Add" bDefaultsToPureFunc=True FunctionReference=(MemberParent="/Script/CoreUObject.Class'/Script/Engine.KismetMathLibrary'",MemberName="Add_VectorVector") NodePosX=3536 NodePosY=928 NodeGuid=F38AB18E4FC33F9FCFDD779389FB8338 CustomProperties Pin (PinId=1AC337DE4DA8807E64C5F8A3FF4D883D,PinName="A",PinType.PinCategory="struct",PinType.PinSubCategory="",PinType.PinSubCategoryObject="/Script/CoreUObject.ScriptStruct'/Script/CoreUObject.Vector'",PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,LinkedTo=(K2Node_CallFunction_46 90FE5F734934A74472C239A773AD1C9D,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=734F3E9045808CBED11F6D9C68C633E6,PinName="B",PinType.PinCategory="struct",PinType.PinSubCategory="",PinType.PinSubCategoryObject="/Script/CoreUObject.ScriptStruct'/Script/CoreUObject.Vector'",PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,LinkedTo=(K2Node_PromotableOperator_11 704AFC2448B14D0182B604AC41EC19AF,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=497B2855417295EAA7C3B4A28FB94EF6,PinName="ReturnValue",Direction="EGPD_Output",PinType.PinCategory="struct",PinType.PinSubCategory="",PinType.PinSubCategoryObject="/Script/CoreUObject.ScriptStruct'/Script/CoreUObject.Vector'",PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,LinkedTo=(K2Node_CallFunction_31 AD9C824548FC9655C9DC13891A12F00D,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) End Object Begin Object Class=/Script/BlueprintGraph.K2Node_PromotableOperator Name="K2Node_PromotableOperator_11" ExportPath="/Script/BlueprintGraph.K2Node_PromotableOperator'/Game/Blueprints/GameMode/MyBitLandsCharacter.MyBitLandsCharacter:EventGraph.K2Node_PromotableOperator_11'" OperationName="Multiply" bDefaultsToPureFunc=True FunctionReference=(MemberParent="/Script/CoreUObject.Class'/Script/Engine.KismetMathLibrary'",MemberName="Multiply_VectorVector") NodePosX=3536 NodePosY=1008 NodeGuid=546327C14C6157F5FF0385A0127A7311 CustomProperties Pin (PinId=E4A66F644410F0DBC0E37CBC84601DA3,PinName="A",PinToolTip="A\nVector",PinType.PinCategory="struct",PinType.PinSubCategory="",PinType.PinSubCategoryObject="/Script/CoreUObject.ScriptStruct'/Script/CoreUObject.Vector'",PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,LinkedTo=(K2Node_CallFunction_62 9B1142C946B5A41BE44C7BBD76953EF8,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=36B07DB44E153A74D219CF85DA6247C7,PinName="B",PinToolTip="B\nFloat (double-precision)",PinType.PinCategory="real",PinType.PinSubCategory="double",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="10000.000000",PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=704AFC2448B14D0182B604AC41EC19AF,PinName="ReturnValue",PinToolTip="Return Value\nVector\n\nElement-wise Vector multiplication (Result = {A.x*B.x, A.y*B.y, A.z*B.z})",Direction="EGPD_Output",PinType.PinCategory="struct",PinType.PinSubCategory="",PinType.PinSubCategoryObject="/Script/CoreUObject.ScriptStruct'/Script/CoreUObject.Vector'",PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,LinkedTo=(K2Node_PromotableOperator_10 734F3E9045808CBED11F6D9C68C633E6,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) End Object Begin Object Class=/Script/BlueprintGraph.K2Node_CallFunction Name="K2Node_CallFunction_62" ExportPath="/Script/BlueprintGraph.K2Node_CallFunction'/Game/Blueprints/GameMode/MyBitLandsCharacter.MyBitLandsCharacter:EventGraph.K2Node_CallFunction_62'" bDefaultsToPureFunc=True FunctionReference=(MemberParent="/Script/CoreUObject.Class'/Script/Engine.SceneComponent'",MemberName="GetForwardVector") NodePosX=3104 NodePosY=976 NodeGuid=24B4834F4E7E1080C1DE4C92FF053E08 CustomProperties Pin (PinId=ADB798DB410F1141ADF89086B05736F3,PinName="self",PinFriendlyName=NSLOCTEXT("K2Node", "Target", "Target"),PinToolTip="Target\nScene Component Object Reference",PinType.PinCategory="object",PinType.PinSubCategory="",PinType.PinSubCategoryObject="/Script/CoreUObject.Class'/Script/Engine.SceneComponent'",PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,LinkedTo=(K2Node_VariableGet_22 C9CA509E447BDEA745AB22BAF9BF8356,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=9B1142C946B5A41BE44C7BBD76953EF8,PinName="ReturnValue",PinToolTip="Return Value\nVector\n\nGet the forward (X) unit direction vector from this component, in world space.",Direction="EGPD_Output",PinType.PinCategory="struct",PinType.PinSubCategory="",PinType.PinSubCategoryObject="/Script/CoreUObject.ScriptStruct'/Script/CoreUObject.Vector'",PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="0, 0, 0",AutogeneratedDefaultValue="0, 0, 0",LinkedTo=(K2Node_PromotableOperator_11 E4A66F644410F0DBC0E37CBC84601DA3,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) End Object Begin Object Class=/Script/BlueprintGraph.K2Node_IfThenElse Name="K2Node_IfThenElse_11" ExportPath="/Script/BlueprintGraph.K2Node_IfThenElse'/Game/Blueprints/GameMode/MyBitLandsCharacter.MyBitLandsCharacter:EventGraph.K2Node_IfThenElse_11'" NodePosX=4176 NodePosY=784 NodeGuid=28854C0644ED8320EF3CA5A76B39FF29 CustomProperties Pin (PinId=267EF6244BADF0FA6B6620904E66F32B,PinName="execute",PinType.PinCategory="exec",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,LinkedTo=(K2Node_CallFunction_31 02EC197E4FFCF00B74793FBE5F6A5E62,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=BCDEC58B4EF02AECB36B6F84EF547B74,PinName="Condition",PinType.PinCategory="bool",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="true",AutogeneratedDefaultValue="true",LinkedTo=(K2Node_CallFunction_31 2301CB11485796A9BB5A23A2DFFB2D61,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=12201F34464E4E48FDF20DB883D0AF79,PinName="then",PinFriendlyName=NSLOCTEXT("K2Node", "true", "true"),Direction="EGPD_Output",PinType.PinCategory="exec",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,LinkedTo=(K2Node_VariableSet_4 6762ACB04881F96B1138F0AF60CA9D17,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=330D265342B0AC5B65EE73A237C3AB15,PinName="else",PinFriendlyName=NSLOCTEXT("K2Node", "false", "false"),Direction="EGPD_Output",PinType.PinCategory="exec",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) End Object Begin Object Class=/Script/BlueprintGraph.K2Node_CallFunction Name="K2Node_CallFunction_65" ExportPath="/Script/BlueprintGraph.K2Node_CallFunction'/Game/Blueprints/GameMode/MyBitLandsCharacter.MyBitLandsCharacter:EventGraph.K2Node_CallFunction_65'" bDefaultsToPureFunc=True FunctionReference=(MemberParent="/Script/CoreUObject.Class'/Script/Engine.GameplayStatics'",MemberName="BreakHitResult") NodePosX=4176 NodePosY=912 AdvancedPinDisplay=Hidden NodeGuid=B408EE8A43B187447A45CD9CDA687460 CustomProperties Pin (PinId=DA08DC26431F9F6E718E918059E78716,PinName="self",PinFriendlyName=NSLOCTEXT("K2Node", "Target", "Target"),PinType.PinCategory="object",PinType.PinSubCategory="",PinType.PinSubCategoryObject="/Script/CoreUObject.Class'/Script/Engine.GameplayStatics'",PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultObject="/Script/Engine.Default__GameplayStatics",PersistentGuid=00000000000000000000000000000000,bHidden=True,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=738ED35147B81C46BB5750910732C1BD,PinName="Hit",PinType.PinCategory="struct",PinType.PinSubCategory="",PinType.PinSubCategoryObject="/Script/CoreUObject.ScriptStruct'/Script/Engine.HitResult'",PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=True,PinType.bIsConst=True,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,LinkedTo=(K2Node_CallFunction_31 996E2CA24C056AD01AB2EFB3ED15D885,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=True,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=91C86AE844A21C62EF8C59B70313E255,PinName="bBlockingHit",Direction="EGPD_Output",PinType.PinCategory="bool",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="false",AutogeneratedDefaultValue="false",PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=881121994605CA2F87C8BA996AF53FCE,PinName="bInitialOverlap",Direction="EGPD_Output",PinType.PinCategory="bool",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="false",AutogeneratedDefaultValue="false",PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=28B037834A497BE0F1B1D0ADBEED2085,PinName="Time",Direction="EGPD_Output",PinType.PinCategory="real",PinType.PinSubCategory="float",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="0.0",AutogeneratedDefaultValue="0.0",PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=True,bOrphanedPin=False,) CustomProperties Pin (PinId=EB1F00D443D5861D42D5959A9EA841A9,PinName="Distance",Direction="EGPD_Output",PinType.PinCategory="real",PinType.PinSubCategory="float",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="0.0",AutogeneratedDefaultValue="0.0",PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=True,bOrphanedPin=False,) CustomProperties Pin (PinId=5DCE9DC84C37E3F8C78FC589A09ADD73,PinName="Location",Direction="EGPD_Output",PinType.PinCategory="struct",PinType.PinSubCategory="",PinType.PinSubCategoryObject="/Script/CoreUObject.ScriptStruct'/Script/CoreUObject.Vector'",PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="0, 0, 0",AutogeneratedDefaultValue="0, 0, 0",LinkedTo=(K2Node_PromotableOperator_13 0F826FC3445739967684E5B1FC0C9621,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=True,bOrphanedPin=False,) CustomProperties Pin (PinId=236CC38D4C4BF45427B57E9C3382C109,PinName="ImpactPoint",Direction="EGPD_Output",PinType.PinCategory="struct",PinType.PinSubCategory="",PinType.PinSubCategoryObject="/Script/CoreUObject.ScriptStruct'/Script/CoreUObject.Vector'",PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="0, 0, 0",AutogeneratedDefaultValue="0, 0, 0",PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=True,bOrphanedPin=False,) CustomProperties Pin (PinId=F6E2A96A4AEDB441F6DC658071738722,PinName="Normal",Direction="EGPD_Output",PinType.PinCategory="struct",PinType.PinSubCategory="",PinType.PinSubCategoryObject="/Script/CoreUObject.ScriptStruct'/Script/CoreUObject.Vector'",PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="0, 0, 0",AutogeneratedDefaultValue="0, 0, 0",PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=True,bOrphanedPin=False,) CustomProperties Pin (PinId=A9472C044A089911069F22BD36E9CC8D,PinName="ImpactNormal",Direction="EGPD_Output",PinType.PinCategory="struct",PinType.PinSubCategory="",PinType.PinSubCategoryObject="/Script/CoreUObject.ScriptStruct'/Script/CoreUObject.Vector'",PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="0, 0, 0",AutogeneratedDefaultValue="0, 0, 0",PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=True,bOrphanedPin=False,) CustomProperties Pin (PinId=CA646B514561128647F1C383C8484501,PinName="PhysMat",Direction="EGPD_Output",PinType.PinCategory="object",PinType.PinSubCategory="",PinType.PinSubCategoryObject="/Script/CoreUObject.Class'/Script/PhysicsCore.PhysicalMaterial'",PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=True,bOrphanedPin=False,) CustomProperties Pin (PinId=7BDD32804A81BC60674F349D8C7F3A70,PinName="HitActor",Direction="EGPD_Output",PinType.PinCategory="object",PinType.PinSubCategory="",PinType.PinSubCategoryObject="/Script/CoreUObject.Class'/Script/Engine.Actor'",PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=True,bOrphanedPin=False,) CustomProperties Pin (PinId=F5F2451646D9F71AE66003AC5EBA3857,PinName="HitComponent",Direction="EGPD_Output",PinType.PinCategory="object",PinType.PinSubCategory="",PinType.PinSubCategoryObject="/Script/CoreUObject.Class'/Script/Engine.PrimitiveComponent'",PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=True,bOrphanedPin=False,) CustomProperties Pin (PinId=5822E2924747211D7275789DD6870A22,PinName="HitBoneName",Direction="EGPD_Output",PinType.PinCategory="name",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="None",AutogeneratedDefaultValue="None",PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=True,bOrphanedPin=False,) CustomProperties Pin (PinId=13EC1EB94A7D7D365F667FA3B6CB1B55,PinName="BoneName",Direction="EGPD_Output",PinType.PinCategory="name",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="None",AutogeneratedDefaultValue="None",PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=True,bOrphanedPin=False,) CustomProperties Pin (PinId=2AF47E2943E8A99300F5489235467D59,PinName="HitItem",Direction="EGPD_Output",PinType.PinCategory="int",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="0",AutogeneratedDefaultValue="0",PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=True,bOrphanedPin=False,) CustomProperties Pin (PinId=B076083F429060FEF09156AE6AF71C09,PinName="ElementIndex",Direction="EGPD_Output",PinType.PinCategory="int",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="0",AutogeneratedDefaultValue="0",PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=True,bOrphanedPin=False,) CustomProperties Pin (PinId=79BB436F44D8BE27344A4EB579B31391,PinName="FaceIndex",Direction="EGPD_Output",PinType.PinCategory="int",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="0",AutogeneratedDefaultValue="0",PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=True,bOrphanedPin=False,) CustomProperties Pin (PinId=53D4EEFC41487C56CE5C53A94DF5BB35,PinName="TraceStart",Direction="EGPD_Output",PinType.PinCategory="struct",PinType.PinSubCategory="",PinType.PinSubCategoryObject="/Script/CoreUObject.ScriptStruct'/Script/CoreUObject.Vector'",PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="0, 0, 0",AutogeneratedDefaultValue="0, 0, 0",PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=True,bOrphanedPin=False,) CustomProperties Pin (PinId=02A280D84EE064659872D6B26D749323,PinName="TraceEnd",Direction="EGPD_Output",PinType.PinCategory="struct",PinType.PinSubCategory="",PinType.PinSubCategoryObject="/Script/CoreUObject.ScriptStruct'/Script/CoreUObject.Vector'",PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="0, 0, 0",AutogeneratedDefaultValue="0, 0, 0",PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=True,bOrphanedPin=False,) End Object Begin Object Class=/Script/BlueprintGraph.K2Node_PromotableOperator Name="K2Node_PromotableOperator_13" ExportPath="/Script/BlueprintGraph.K2Node_PromotableOperator'/Game/Blueprints/GameMode/MyBitLandsCharacter.MyBitLandsCharacter:EventGraph.K2Node_PromotableOperator_13'" OperationName="Subtract" bDefaultsToPureFunc=True FunctionReference=(MemberParent="/Script/CoreUObject.Class'/Script/Engine.KismetMathLibrary'",MemberName="Subtract_VectorVector") NodePosX=4496 NodePosY=873 NodeGuid=8561EA284946A3EFEB489FAE0B110F88 CustomProperties Pin (PinId=0F826FC3445739967684E5B1FC0C9621,PinName="A",PinType.PinCategory="struct",PinType.PinSubCategory="",PinType.PinSubCategoryObject="/Script/CoreUObject.ScriptStruct'/Script/CoreUObject.Vector'",PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,LinkedTo=(K2Node_CallFunction_65 5DCE9DC84C37E3F8C78FC589A09ADD73,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=34324D2D4012F9635B15BDA4AD086959,PinName="B",PinType.PinCategory="struct",PinType.PinSubCategory="",PinType.PinSubCategoryObject="/Script/CoreUObject.ScriptStruct'/Script/CoreUObject.Vector'",PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,LinkedTo=(K2Node_CallFunction_69 2EA2F8FC45A9A2F2C18532A862491400,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=E39DD08C4C6F0837A3E312B867DF27E4,PinName="ReturnValue",Direction="EGPD_Output",PinType.PinCategory="struct",PinType.PinSubCategory="",PinType.PinSubCategoryObject="/Script/CoreUObject.ScriptStruct'/Script/CoreUObject.Vector'",PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,LinkedTo=(K2Node_CallFunction_79 8289C2DE47A2361BA08A7EAA8EC68E89,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) End Object Begin Object Class=/Script/BlueprintGraph.K2Node_VariableGet Name="K2Node_VariableGet_25" ExportPath="/Script/BlueprintGraph.K2Node_VariableGet'/Game/Blueprints/GameMode/MyBitLandsCharacter.MyBitLandsCharacter:EventGraph.K2Node_VariableGet_25'" VariableReference=(MemberName="FollowCamera",bSelfContext=True) NodePosX=4528 NodePosY=1024 ErrorType=1 NodeGuid=3B974FD14C162FF002693399B2639971 CustomProperties Pin (PinId=F89AB7424ABE49FE3D4421A164858225,PinName="FollowCamera",PinFriendlyName=NSLOCTEXT("UObjectDisplayNames", "BitLandsBaseCharacter:FollowCamera", "Follow Camera"),Direction="EGPD_Output",PinType.PinCategory="object",PinType.PinSubCategory="",PinType.PinSubCategoryObject="/Script/CoreUObject.Class'/Script/Engine.CameraComponent'",PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,LinkedTo=(K2Node_CallFunction_69 C60609634D7ABA84FB3492A9734BBDEA,K2Node_Knot_21 747C668E4E09359EEFDEDE8B200DF898,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=2CF26EE74738C963764895A5570186D3,PinName="self",PinFriendlyName=NSLOCTEXT("K2Node", "Target", "Target"),PinType.PinCategory="object",PinType.PinSubCategory="",PinType.PinSubCategoryObject="/Script/CoreUObject.Class'/Script/BitLands.BitLandsBaseCharacter'",PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,PersistentGuid=00000000000000000000000000000000,bHidden=True,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) End Object Begin Object Class=/Script/BlueprintGraph.K2Node_CallFunction Name="K2Node_CallFunction_69" ExportPath="/Script/BlueprintGraph.K2Node_CallFunction'/Game/Blueprints/GameMode/MyBitLandsCharacter.MyBitLandsCharacter:EventGraph.K2Node_CallFunction_69'" bDefaultsToPureFunc=True FunctionReference=(MemberParent="/Script/CoreUObject.Class'/Script/Engine.SceneComponent'",MemberName="K2_GetComponentLocation") NodePosX=4480 NodePosY=944 NodeGuid=DE91BEB54F14F0D900F829828B92D876 CustomProperties Pin (PinId=C60609634D7ABA84FB3492A9734BBDEA,PinName="self",PinFriendlyName=NSLOCTEXT("K2Node", "Target", "Target"),PinType.PinCategory="object",PinType.PinSubCategory="",PinType.PinSubCategoryObject="/Script/CoreUObject.Class'/Script/Engine.SceneComponent'",PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,LinkedTo=(K2Node_VariableGet_25 F89AB7424ABE49FE3D4421A164858225,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=2EA2F8FC45A9A2F2C18532A862491400,PinName="ReturnValue",Direction="EGPD_Output",PinType.PinCategory="struct",PinType.PinSubCategory="",PinType.PinSubCategoryObject="/Script/CoreUObject.ScriptStruct'/Script/CoreUObject.Vector'",PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="0, 0, 0",AutogeneratedDefaultValue="0, 0, 0",LinkedTo=(K2Node_PromotableOperator_13 34324D2D4012F9635B15BDA4AD086959,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) End Object Begin Object Class=/Script/BlueprintGraph.K2Node_CallFunction Name="K2Node_CallFunction_79" ExportPath="/Script/BlueprintGraph.K2Node_CallFunction'/Game/Blueprints/GameMode/MyBitLandsCharacter.MyBitLandsCharacter:EventGraph.K2Node_CallFunction_79'" bDefaultsToPureFunc=True FunctionReference=(MemberParent="/Script/CoreUObject.Class'/Script/Engine.KismetMathLibrary'",MemberName="VSize") NodePosX=4752 NodePosY=848 NodeGuid=15E424434F4B37D3907B6BBBF6D562B2 CustomProperties Pin (PinId=2A13258644589C4916F95985CB00A034,PinName="self",PinFriendlyName=NSLOCTEXT("K2Node", "Target", "Target"),PinType.PinCategory="object",PinType.PinSubCategory="",PinType.PinSubCategoryObject="/Script/CoreUObject.Class'/Script/Engine.KismetMathLibrary'",PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultObject="/Script/Engine.Default__KismetMathLibrary",PersistentGuid=00000000000000000000000000000000,bHidden=True,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=8289C2DE47A2361BA08A7EAA8EC68E89,PinName="A",PinType.PinCategory="struct",PinType.PinSubCategory="",PinType.PinSubCategoryObject="/Script/CoreUObject.ScriptStruct'/Script/CoreUObject.Vector'",PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="0, 0, 0",AutogeneratedDefaultValue="0, 0, 0",LinkedTo=(K2Node_PromotableOperator_13 E39DD08C4C6F0837A3E312B867DF27E4,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=8314826F448FCB57424C058B22A69ABF,PinName="ReturnValue",Direction="EGPD_Output",PinType.PinCategory="real",PinType.PinSubCategory="double",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="0.0",AutogeneratedDefaultValue="0.0",LinkedTo=(K2Node_VariableSet_4 24D74C5C41EA315D11B665A58D2B12B5,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) End Object Begin Object Class=/Script/BlueprintGraph.K2Node_VariableSet Name="K2Node_VariableSet_4" ExportPath="/Script/BlueprintGraph.K2Node_VariableSet'/Game/Blueprints/GameMode/MyBitLandsCharacter.MyBitLandsCharacter:EventGraph.K2Node_VariableSet_4'" VariableReference=(MemberName="FocusLocation",MemberGuid=CF1A427D40AFC203B25AD3887CE98063,bSelfContext=True) NodePosX=5104 NodePosY=800 NodeGuid=5D61C557410E33363ED2DCAECC52651A CustomProperties Pin (PinId=6762ACB04881F96B1138F0AF60CA9D17,PinName="execute",PinType.PinCategory="exec",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,LinkedTo=(K2Node_IfThenElse_11 12201F34464E4E48FDF20DB883D0AF79,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=1B2D4FED4898559F54BA6693B850F57C,PinName="then",Direction="EGPD_Output",PinType.PinCategory="exec",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,LinkedTo=(K2Node_VariableSet_18 6D24549343A6A8FE51FA208D2980F61A,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=24D74C5C41EA315D11B665A58D2B12B5,PinName="FocusLocation",PinType.PinCategory="real",PinType.PinSubCategory="double",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="0.0",AutogeneratedDefaultValue="0.0",LinkedTo=(K2Node_CallFunction_79 8314826F448FCB57424C058B22A69ABF,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=1763BEA448B0F2ED2E992E9E177D104A,PinName="Output_Get",PinToolTip="Retrieves the value of the variable, can use instead of a separate Get node",Direction="EGPD_Output",PinType.PinCategory="real",PinType.PinSubCategory="double",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="0.0",AutogeneratedDefaultValue="0.0",PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=3CCFD4E544F55621DB186297B166D59C,PinName="self",PinFriendlyName=NSLOCTEXT("K2Node", "Target", "Target"),PinType.PinCategory="object",PinType.PinSubCategory="",PinType.PinSubCategoryObject="/Script/Engine.BlueprintGeneratedClass'/Game/Blueprints/GameMode/MyBitLandsCharacter.MyBitLandsCharacter_C'",PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,PersistentGuid=00000000000000000000000000000000,bHidden=True,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) End Object Begin Object Class=/Script/BlueprintGraph.K2Node_VariableSet Name="K2Node_VariableSet_18" ExportPath="/Script/BlueprintGraph.K2Node_VariableSet'/Game/Blueprints/GameMode/MyBitLandsCharacter.MyBitLandsCharacter:EventGraph.K2Node_VariableSet_18'" VariableReference=(MemberParent="/Script/CoreUObject.Class'/Script/Engine.CameraComponent'",MemberName="PostProcessSettings") SelfContextInfo=NotSelfContext NodePosX=5424 NodePosY=801 NodeGuid=212859B44CB1B85B7D9EBB910F405A2D CustomProperties Pin (PinId=6D24549343A6A8FE51FA208D2980F61A,PinName="execute",PinType.PinCategory="exec",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,LinkedTo=(K2Node_VariableSet_4 1B2D4FED4898559F54BA6693B850F57C,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=3452477C4863A4A84ABF58A435ACDF21,PinName="then",Direction="EGPD_Output",PinType.PinCategory="exec",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=03427E2F46F89BB445511DA53817DF86,PinName="PostProcessSettings",PinFriendlyName=NSLOCTEXT("UObjectDisplayNames", "CameraComponent:PostProcessSettings", "Post Process Settings"),PinType.PinCategory="struct",PinType.PinSubCategory="",PinType.PinSubCategoryObject="/Script/CoreUObject.ScriptStruct'/Script/Engine.PostProcessSettings'",PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,LinkedTo=(K2Node_MakeStruct_0 1CD9A6F14263BB97B7C1599E0D952CBF,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=069473EB4F37E6634FEF2BA262379899,PinName="Output_Get",PinFriendlyName=NSLOCTEXT("UObjectDisplayNames", "CameraComponent:PostProcessSettings", "Post Process Settings"),PinToolTip="Retrieves the value of the variable, can use instead of a separate Get node",Direction="EGPD_Output",PinType.PinCategory="struct",PinType.PinSubCategory="",PinType.PinSubCategoryObject="/Script/CoreUObject.ScriptStruct'/Script/Engine.PostProcessSettings'",PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=BE3EDFCB465D4349BA1A9BB2B1A45D48,PinName="self",PinFriendlyName=NSLOCTEXT("K2Node", "Target", "Target"),PinType.PinCategory="object",PinType.PinSubCategory="",PinType.PinSubCategoryObject="/Script/CoreUObject.Class'/Script/Engine.CameraComponent'",PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,LinkedTo=(K2Node_Knot_21 48E3BA7541F0F2EF6777DD95F8F49904,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) End Object Begin Object Class=/Script/BlueprintGraph.K2Node_MakeStruct Name="K2Node_MakeStruct_0" ExportPath="/Script/BlueprintGraph.K2Node_MakeStruct'/Game/Blueprints/GameMode/MyBitLandsCharacter.MyBitLandsCharacter:EventGraph.K2Node_MakeStruct_0'" bMadeAfterOverridePinRemoval=True ShowPinForProperties(0)=(PropertyName="bMobileHQGaussian",PropertyFriendlyName="High Quality Gaussian DoF on Mobile",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "PostProcessSettings:bMobileHQGaussian", "Enable HQ Gaussian on high end mobile platforms. (ES3_1)"),CategoryName="Lens|Mobile Depth of Field",bCanToggleVisibility=True,bHasOverridePin=True) ShowPinForProperties(1)=(PropertyName="BloomMethod",PropertyFriendlyName="Method",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "PostProcessSettings:BloomMethod", "Bloom algorithm"),CategoryName="Lens|Bloom",bCanToggleVisibility=True,bHasOverridePin=True) ShowPinForProperties(2)=(PropertyName="AutoExposureMethod",PropertyFriendlyName="Metering Mode",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "PostProcessSettings:AutoExposureMethod", "Luminance computation method"),CategoryName="Lens|Exposure",bCanToggleVisibility=True,bHasOverridePin=True) ShowPinForProperties(3)=(PropertyName="TemperatureType",PropertyFriendlyName="Temperature Type",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "PostProcessSettings:TemperatureType", "Selects the type of temperature calculation.\nWhite Balance uses the Temperature value to control the virtual camera\'s White Balance. This is the default selection.\nColor Temperature uses the Temperature value to adjust the color temperature of the scene, which is the inverse of the White Balance operation."),CategoryName="Color Grading|Temperature",bCanToggleVisibility=True,bHasOverridePin=True) ShowPinForProperties(4)=(PropertyName="WhiteTemp",PropertyFriendlyName="Temp",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "PostProcessSettings:WhiteTemp", "Controls the color temperature or white balance in degrees Kelvin which the scene considers as white light."),CategoryName="Color Grading|Temperature",bCanToggleVisibility=True,bHasOverridePin=True) ShowPinForProperties(5)=(PropertyName="WhiteTint",PropertyFriendlyName="Tint",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "PostProcessSettings:WhiteTint", "Controls the color of the scene along the magenta - green axis (orthogonal to the color temperature). This feature is equivalent to color tint in digital cameras."),CategoryName="Color Grading|Temperature",bCanToggleVisibility=True,bHasOverridePin=True) ShowPinForProperties(6)=(PropertyName="ColorSaturation",PropertyFriendlyName="Saturation",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "PostProcessSettings:ColorSaturation", "Control the intensity of the color(hue) for the entire image.Higher values will result in more vibrant colors."),CategoryName="Color Grading|Global",bCanToggleVisibility=True,bHasOverridePin=True) ShowPinForProperties(7)=(PropertyName="ColorContrast",PropertyFriendlyName="Contrast",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "PostProcessSettings:ColorContrast", "Control the range of light and dark values in your scene. Lower values will reduce the difference between bright and dark areas while higher values will increase the difference between the bright and dark areas."),CategoryName="Color Grading|Global",bCanToggleVisibility=True,bHasOverridePin=True) ShowPinForProperties(8)=(PropertyName="ColorGamma",PropertyFriendlyName="Gamma",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "PostProcessSettings:ColorGamma", "Control the luminance curve of the scene. Raising or lowering this value will result brightening or darkening the mid-tones of the entire image."),CategoryName="Color Grading|Global",bCanToggleVisibility=True,bHasOverridePin=True) ShowPinForProperties(9)=(PropertyName="ColorGain",PropertyFriendlyName="Gain",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "PostProcessSettings:ColorGain", "This value multiplies the colors of the image. Raising or lowering this value will result in brightening or darkening the entire scene."),CategoryName="Color Grading|Global",bCanToggleVisibility=True,bHasOverridePin=True) ShowPinForProperties(10)=(PropertyName="ColorOffset",PropertyFriendlyName="Offset",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "PostProcessSettings:ColorOffset", "This value is added to the colors of the scene. Raising or lowering this value will result in the image being more or less washed-out."),CategoryName="Color Grading|Global",bCanToggleVisibility=True,bHasOverridePin=True) ShowPinForProperties(11)=(PropertyName="ColorSaturationShadows",PropertyFriendlyName="Saturation",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "PostProcessSettings:ColorSaturationShadows", "Control the intensity of the colors (hue) in the shadow region of the image. Higher values will result in more vibrant colors."),CategoryName="Color Grading|Shadows",bCanToggleVisibility=True,bHasOverridePin=True) ShowPinForProperties(12)=(PropertyName="ColorContrastShadows",PropertyFriendlyName="Contrast",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "PostProcessSettings:ColorContrastShadows", "Control the range of light and dark values in your scene. Lower values will reduce the difference between bright and dark areas while higher values will increase the difference between the bright and dark areas."),CategoryName="Color Grading|Shadows",bCanToggleVisibility=True,bHasOverridePin=True) ShowPinForProperties(13)=(PropertyName="ColorGammaShadows",PropertyFriendlyName="Gamma",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "PostProcessSettings:ColorGammaShadows", "Control the luminance curve of the shadow region. Raising or lowering this value will result brightening or darkening the mid-tones of the shadow region."),CategoryName="Color Grading|Shadows",bCanToggleVisibility=True,bHasOverridePin=True) ShowPinForProperties(14)=(PropertyName="ColorGainShadows",PropertyFriendlyName="Gain",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "PostProcessSettings:ColorGainShadows", "This value multiplies the colors in the shadow region. Raising or lowering this value will result in brightening or darkening the affected region."),CategoryName="Color Grading|Shadows",bCanToggleVisibility=True,bHasOverridePin=True) ShowPinForProperties(15)=(PropertyName="ColorOffsetShadows",PropertyFriendlyName="Offset",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "PostProcessSettings:ColorOffsetShadows", "This value is added to the colors in the shadow region. Raising or lowering this value will result in the shadows being more or less washed-out."),CategoryName="Color Grading|Shadows",bCanToggleVisibility=True,bHasOverridePin=True) ShowPinForProperties(16)=(PropertyName="ColorSaturationMidtones",PropertyFriendlyName="Saturation",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "PostProcessSettings:ColorSaturationMidtones", "Control the intensity of the colors (hue) in the mid-tone region of the image. Higher values will result in more vibrant colors."),CategoryName="Color Grading|Midtones",bCanToggleVisibility=True,bHasOverridePin=True) ShowPinForProperties(17)=(PropertyName="ColorContrastMidtones",PropertyFriendlyName="Contrast",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "PostProcessSettings:ColorContrastMidtones", "Control the range of light and dark values in the mid-tone region. Lower values will reduce the difference between bright and dark areas while higher values will increase the difference between the bright and dark areas."),CategoryName="Color Grading|Midtones",bCanToggleVisibility=True,bHasOverridePin=True) ShowPinForProperties(18)=(PropertyName="ColorGammaMidtones",PropertyFriendlyName="Gamma",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "PostProcessSettings:ColorGammaMidtones", "Control the luminance curve of the mid-tone region of the image. Raising or lowering this value will result brightening or darkening the mid-tones of the image."),CategoryName="Color Grading|Midtones",bCanToggleVisibility=True,bHasOverridePin=True) ShowPinForProperties(19)=(PropertyName="ColorGainMidtones",PropertyFriendlyName="Gain",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "PostProcessSettings:ColorGainMidtones", "This value multiplies the colors in the mid-tone region of the image. Raising or lowering this value will result in brightening or darkening the affected region."),CategoryName="Color Grading|Midtones",bCanToggleVisibility=True,bHasOverridePin=True) ShowPinForProperties(20)=(PropertyName="ColorOffsetMidtones",PropertyFriendlyName="Offset",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "PostProcessSettings:ColorOffsetMidtones", "This value is added to the colors in the mid-tone region of the image. Raising or lowering this value will result in the mid-tones being more or less washed-out."),CategoryName="Color Grading|Midtones",bCanToggleVisibility=True,bHasOverridePin=True) ShowPinForProperties(21)=(PropertyName="ColorSaturationHighlights",PropertyFriendlyName="Saturation",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "PostProcessSettings:ColorSaturationHighlights", "Control the intensity of the color (hue) for the highlights region of the image. Higher values will result in more vibrant colors."),CategoryName="Color Grading|Highlights",bCanToggleVisibility=True,bHasOverridePin=True) ShowPinForProperties(22)=(PropertyName="ColorContrastHighlights",PropertyFriendlyName="Contrast",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "PostProcessSettings:ColorContrastHighlights", "Control the range of light and dark values in the highlights region. Lower values will reduce the difference between bright and dark areas while higher values will increase the difference between the bright and dark areas."),CategoryName="Color Grading|Highlights",bCanToggleVisibility=True,bHasOverridePin=True) ShowPinForProperties(23)=(PropertyName="ColorGammaHighlights",PropertyFriendlyName="Gamma",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "PostProcessSettings:ColorGammaHighlights", "Control the luminance curve of the highlight region. Raising or lowering this value will result brightening or darkening the mid-tones of the highlight region."),CategoryName="Color Grading|Highlights",bCanToggleVisibility=True,bHasOverridePin=True) ShowPinForProperties(24)=(PropertyName="ColorGainHighlights",PropertyFriendlyName="Gain",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "PostProcessSettings:ColorGainHighlights", "This value multiplies the colors in the highlight region. Raising or lowering this value will result in brightening or darkening the affected region."),CategoryName="Color Grading|Highlights",bCanToggleVisibility=True,bHasOverridePin=True) ShowPinForProperties(25)=(PropertyName="ColorOffsetHighlights",PropertyFriendlyName="Offset",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "PostProcessSettings:ColorOffsetHighlights", "This value is added to the colors in the highlight region. Raising or lowering this value will result in the highlights being more or less washed-out."),CategoryName="Color Grading|Highlights",bCanToggleVisibility=True,bHasOverridePin=True) ShowPinForProperties(26)=(PropertyName="ColorCorrectionHighlightsMin",PropertyFriendlyName="HighlightsMin",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "PostProcessSettings:ColorCorrectionHighlightsMin", "This value sets the lower threshold for what is considered to be the highlight region of the image."),CategoryName="Color Grading|Highlights",bCanToggleVisibility=True,bHasOverridePin=True) ShowPinForProperties(27)=(PropertyName="ColorCorrectionHighlightsMax",PropertyFriendlyName="HighlightsMax",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "PostProcessSettings:ColorCorrectionHighlightsMax", "This value sets the upper threshold for what is considered to be the highlight region of the image. This value should be larger than HighlightsMin. Default is 1.0, for backwards compatibility"),CategoryName="Color Grading|Highlights",bCanToggleVisibility=True,bHasOverridePin=True) ShowPinForProperties(28)=(PropertyName="ColorCorrectionShadowsMax",PropertyFriendlyName="ShadowsMax",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "PostProcessSettings:ColorCorrectionShadowsMax", "This value sets the threshold for what is considered to be the shadow region of the image."),CategoryName="Color Grading|Shadows",bCanToggleVisibility=True,bHasOverridePin=True) ShowPinForProperties(29)=(PropertyName="BlueCorrection",PropertyFriendlyName="Blue Correction",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "PostProcessSettings:BlueCorrection", "Correct for artifacts with \"electric\" blues due to the ACEScg color space. Bright blue desaturates instead of going to violet."),CategoryName="Color Grading|Misc",bCanToggleVisibility=True,bHasOverridePin=True) ShowPinForProperties(30)=(PropertyName="ExpandGamut",PropertyFriendlyName="Expand Gamut",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "PostProcessSettings:ExpandGamut", "Expand bright saturated colors outside the sRGB gamut to fake wide gamut rendering."),CategoryName="Color Grading|Misc",bCanToggleVisibility=True,bHasOverridePin=True) ShowPinForProperties(31)=(PropertyName="ToneCurveAmount",PropertyFriendlyName="Tone Curve Amount",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "PostProcessSettings:ToneCurveAmount", "Allow effect of Tone Curve to be reduced (Set ToneCurveAmount and ExpandGamut to 0.0 to fully disable tone curve)"),CategoryName="Color Grading|Misc",bCanToggleVisibility=True,bHasOverridePin=True) ShowPinForProperties(32)=(PropertyName="FilmSlope",PropertyFriendlyName="Slope",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "PostProcessSettings:FilmSlope", "Controls the overall steepness of the tonemapper curve. Larger values increase scene contrast and smaller values reduce contrast."),CategoryName="Film",bCanToggleVisibility=True,bHasOverridePin=True) ShowPinForProperties(33)=(PropertyName="FilmToe",PropertyFriendlyName="Toe",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "PostProcessSettings:FilmToe", "Controls the contrast of the dark end of the tonemapper curve. Larger values increase contrast and smaller values decrease contrast."),CategoryName="Film",bCanToggleVisibility=True,bHasOverridePin=True) ShowPinForProperties(34)=(PropertyName="FilmShoulder",PropertyFriendlyName="Shoulder",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "PostProcessSettings:FilmShoulder", "Sometimes referred to as highlight rolloff. Controls the contrast of the bright end of the tonemapper curve. Larger values increase contrast and smaller values decrease contrast."),CategoryName="Film",bCanToggleVisibility=True,bHasOverridePin=True) ShowPinForProperties(35)=(PropertyName="FilmBlackClip",PropertyFriendlyName="Black clip",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "PostProcessSettings:FilmBlackClip", "Lowers the toe of the tonemapper curve by this amount. Increasing this value causes more of the scene to clip to black. For most purposes, this property should remain 0"),CategoryName="Film",bCanToggleVisibility=True,bHasOverridePin=True) ShowPinForProperties(36)=(PropertyName="FilmWhiteClip",PropertyFriendlyName="White clip",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "PostProcessSettings:FilmWhiteClip", "Controls the height of the tonemapper curve. Raising this value can cause bright values to more quickly approach fully-saturated white."),CategoryName="Film",bCanToggleVisibility=True,bHasOverridePin=True) ShowPinForProperties(37)=(PropertyName="SceneColorTint",PropertyFriendlyName="Scene Color Tint",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "PostProcessSettings:SceneColorTint", "Scene tint color"),CategoryName="Color Grading|Misc",bCanToggleVisibility=True,bHasOverridePin=True) ShowPinForProperties(38)=(PropertyName="SceneFringeIntensity",PropertyFriendlyName="Intensity",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "PostProcessSettings:SceneFringeIntensity", "in percent, Scene chromatic aberration / color fringe (camera imperfection) to simulate an artifact that happens in real-world lens, mostly visible in the image corners."),CategoryName="Lens|Chromatic Aberration",bCanToggleVisibility=True,bHasOverridePin=True) ShowPinForProperties(39)=(PropertyName="ChromaticAberrationStartOffset",PropertyFriendlyName="Start Offset",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "PostProcessSettings:ChromaticAberrationStartOffset", "A normalized distance to the center of the framebuffer where the effect takes place."),CategoryName="Lens|Chromatic Aberration",bCanToggleVisibility=True,bHasOverridePin=True) ShowPinForProperties(40)=(PropertyName="BloomIntensity",PropertyFriendlyName="Intensity",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "PostProcessSettings:BloomIntensity", "Multiplier for all bloom contributions >=0: off, 1(default), >1 brighter"),CategoryName="Lens|Bloom",bCanToggleVisibility=True,bHasOverridePin=True) ShowPinForProperties(41)=(PropertyName="BloomThreshold",PropertyFriendlyName="Threshold",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "PostProcessSettings:BloomThreshold", "minimum brightness the bloom starts having effect\n-1:all pixels affect bloom equally (physically correct, faster as a threshold pass is omitted), 0:all pixels affect bloom brights more, 1(default), >1 brighter"),CategoryName="Lens|Bloom",bCanToggleVisibility=True,bHasOverridePin=True) ShowPinForProperties(42)=(PropertyName="BloomSizeScale",PropertyFriendlyName="Size scale",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "PostProcessSettings:BloomSizeScale", "Scale for all bloom sizes"),CategoryName="Lens|Bloom",bCanToggleVisibility=True,bHasOverridePin=True,bIsMarkedForAdvancedDisplay=True) ShowPinForProperties(43)=(PropertyName="Bloom1Size",PropertyFriendlyName="#1 Size",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "PostProcessSettings:Bloom1Size", "Diameter size for the Bloom1 in percent of the screen width\n(is done in 1/2 resolution, larger values cost more performance, good for high frequency details)\n>=0: can be clamped because of shader limitations"),CategoryName="Lens|Bloom",bCanToggleVisibility=True,bHasOverridePin=True,bIsMarkedForAdvancedDisplay=True) ShowPinForProperties(44)=(PropertyName="Bloom2Size",PropertyFriendlyName="#2 Size",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "PostProcessSettings:Bloom2Size", "Diameter size for Bloom2 in percent of the screen width\n(is done in 1/4 resolution, larger values cost more performance)\n>=0: can be clamped because of shader limitations"),CategoryName="Lens|Bloom",bCanToggleVisibility=True,bHasOverridePin=True,bIsMarkedForAdvancedDisplay=True) ShowPinForProperties(45)=(PropertyName="Bloom3Size",PropertyFriendlyName="#3 Size",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "PostProcessSettings:Bloom3Size", "Diameter size for Bloom3 in percent of the screen width\n(is done in 1/8 resolution, larger values cost more performance)\n>=0: can be clamped because of shader limitations"),CategoryName="Lens|Bloom",bCanToggleVisibility=True,bHasOverridePin=True,bIsMarkedForAdvancedDisplay=True) ShowPinForProperties(46)=(PropertyName="Bloom4Size",PropertyFriendlyName="#4 Size",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "PostProcessSettings:Bloom4Size", "Diameter size for Bloom4 in percent of the screen width\n(is done in 1/16 resolution, larger values cost more performance, best for wide contributions)\n>=0: can be clamped because of shader limitations"),CategoryName="Lens|Bloom",bCanToggleVisibility=True,bHasOverridePin=True,bIsMarkedForAdvancedDisplay=True) ShowPinForProperties(47)=(PropertyName="Bloom5Size",PropertyFriendlyName="#5 Size",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "PostProcessSettings:Bloom5Size", "Diameter size for Bloom5 in percent of the screen width\n(is done in 1/32 resolution, larger values cost more performance, best for wide contributions)\n>=0: can be clamped because of shader limitations"),CategoryName="Lens|Bloom",bCanToggleVisibility=True,bHasOverridePin=True,bIsMarkedForAdvancedDisplay=True) ShowPinForProperties(48)=(PropertyName="Bloom6Size",PropertyFriendlyName="#6 Size",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "PostProcessSettings:Bloom6Size", "Diameter size for Bloom6 in percent of the screen width\n(is done in 1/64 resolution, larger values cost more performance, best for wide contributions)\n>=0: can be clamped because of shader limitations"),CategoryName="Lens|Bloom",bCanToggleVisibility=True,bHasOverridePin=True,bIsMarkedForAdvancedDisplay=True) ShowPinForProperties(49)=(PropertyName="Bloom1Tint",PropertyFriendlyName="#1 Tint",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "PostProcessSettings:Bloom1Tint", "Bloom1 tint color"),CategoryName="Lens|Bloom",bCanToggleVisibility=True,bHasOverridePin=True,bIsMarkedForAdvancedDisplay=True) ShowPinForProperties(50)=(PropertyName="Bloom2Tint",PropertyFriendlyName="#2 Tint",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "PostProcessSettings:Bloom2Tint", "Bloom2 tint color"),CategoryName="Lens|Bloom",bCanToggleVisibility=True,bHasOverridePin=True,bIsMarkedForAdvancedDisplay=True) ShowPinForProperties(51)=(PropertyName="Bloom3Tint",PropertyFriendlyName="#3 Tint",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "PostProcessSettings:Bloom3Tint", "Bloom3 tint color"),CategoryName="Lens|Bloom",bCanToggleVisibility=True,bHasOverridePin=True,bIsMarkedForAdvancedDisplay=True) ShowPinForProperties(52)=(PropertyName="Bloom4Tint",PropertyFriendlyName="#4 Tint",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "PostProcessSettings:Bloom4Tint", "Bloom4 tint color"),CategoryName="Lens|Bloom",bCanToggleVisibility=True,bHasOverridePin=True,bIsMarkedForAdvancedDisplay=True) ShowPinForProperties(53)=(PropertyName="Bloom5Tint",PropertyFriendlyName="#5 Tint",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "PostProcessSettings:Bloom5Tint", "Bloom5 tint color"),CategoryName="Lens|Bloom",bCanToggleVisibility=True,bHasOverridePin=True,bIsMarkedForAdvancedDisplay=True) ShowPinForProperties(54)=(PropertyName="Bloom6Tint",PropertyFriendlyName="#6 Tint",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "PostProcessSettings:Bloom6Tint", "Bloom6 tint color"),CategoryName="Lens|Bloom",bCanToggleVisibility=True,bHasOverridePin=True,bIsMarkedForAdvancedDisplay=True) ShowPinForProperties(55)=(PropertyName="BloomConvolutionScatterDispersion",PropertyFriendlyName="Convolution Scatter Dispersion",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "PostProcessSettings:BloomConvolutionScatterDispersion", "Intensity multiplier on the scatter dispersion energy of the kernel. 1.0 means exactly use the same energy as the kernel scatter dispersion."),CategoryName="Lens|Bloom",bCanToggleVisibility=True,bHasOverridePin=True) ShowPinForProperties(56)=(PropertyName="BloomConvolutionSize",PropertyFriendlyName="Convolution Scale",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "PostProcessSettings:BloomConvolutionSize", "Relative size of the convolution kernel image compared to the minor axis of the viewport"),CategoryName="Lens|Bloom",bCanToggleVisibility=True,bHasOverridePin=True,bIsMarkedForAdvancedDisplay=True) ShowPinForProperties(57)=(PropertyName="BloomConvolutionTexture",PropertyFriendlyName="Convolution Kernel",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "PostProcessSettings:BloomConvolutionTexture", "Texture to replace default convolution bloom kernel"),CategoryName="Lens|Bloom",bCanToggleVisibility=True,bHasOverridePin=True) ShowPinForProperties(58)=(PropertyName="BloomConvolutionCenterUV",PropertyFriendlyName="Convolution Center",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "PostProcessSettings:BloomConvolutionCenterUV", "The UV location of the center of the kernel. Should be very close to (.5,.5)"),CategoryName="Lens|Bloom",bCanToggleVisibility=True,bHasOverridePin=True,bIsMarkedForAdvancedDisplay=True) ShowPinForProperties(59)=(PropertyName="BloomConvolutionPreFilterMin",PropertyFriendlyName="Convolution Boost Min",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "PostProcessSettings:BloomConvolutionPreFilterMin", "Boost intensity of select pixels prior to computing bloom convolution (Min, Max, Multiplier). Max < Min disables"),CategoryName="Lens|Bloom",bCanToggleVisibility=True,bHasOverridePin=True,bIsMarkedForAdvancedDisplay=True) ShowPinForProperties(60)=(PropertyName="BloomConvolutionPreFilterMax",PropertyFriendlyName="Convolution Boost Max",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "PostProcessSettings:BloomConvolutionPreFilterMax", "Boost intensity of select pixels prior to computing bloom convolution (Min, Max, Multiplier). Max < Min disables"),CategoryName="Lens|Bloom",bCanToggleVisibility=True,bHasOverridePin=True,bIsMarkedForAdvancedDisplay=True) ShowPinForProperties(61)=(PropertyName="BloomConvolutionPreFilterMult",PropertyFriendlyName="Convolution Boost Mult",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "PostProcessSettings:BloomConvolutionPreFilterMult", "Boost intensity of select pixels prior to computing bloom convolution (Min, Max, Multiplier). Max < Min disables"),CategoryName="Lens|Bloom",bCanToggleVisibility=True,bHasOverridePin=True,bIsMarkedForAdvancedDisplay=True) ShowPinForProperties(62)=(PropertyName="BloomConvolutionBufferScale",PropertyFriendlyName="Convolution Buffer",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "PostProcessSettings:BloomConvolutionBufferScale", "Implicit buffer region as a fraction of the screen size to insure the bloom does not wrap across the screen. Larger sizes have perf impact."),CategoryName="Lens|Bloom",bCanToggleVisibility=True,bHasOverridePin=True,bIsMarkedForAdvancedDisplay=True) ShowPinForProperties(63)=(PropertyName="BloomDirtMask",PropertyFriendlyName="Dirt Mask Texture",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "PostProcessSettings:BloomDirtMask", "Texture that defines the dirt on the camera lens where the light of very bright objects is scattered."),CategoryName="Lens|Dirt Mask",bCanToggleVisibility=True,bHasOverridePin=True) ShowPinForProperties(64)=(PropertyName="BloomDirtMaskIntensity",PropertyFriendlyName="Dirt Mask Intensity",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "PostProcessSettings:BloomDirtMaskIntensity", "BloomDirtMask intensity"),CategoryName="Lens|Dirt Mask",bCanToggleVisibility=True,bHasOverridePin=True) ShowPinForProperties(65)=(PropertyName="BloomDirtMaskTint",PropertyFriendlyName="Dirt Mask Tint",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "PostProcessSettings:BloomDirtMaskTint", "BloomDirtMask tint color"),CategoryName="Lens|Dirt Mask",bCanToggleVisibility=True,bHasOverridePin=True) ShowPinForProperties(66)=(PropertyName="DynamicGlobalIlluminationMethod",PropertyFriendlyName="Method",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "PostProcessSettings:DynamicGlobalIlluminationMethod", "Chooses the Dynamic Global Illumination method. Not compatible with Forward Shading."),CategoryName="Global Illumination",bCanToggleVisibility=True,bHasOverridePin=True) ShowPinForProperties(67)=(PropertyName="IndirectLightingColor",PropertyFriendlyName="Indirect Lighting Color",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "PostProcessSettings:IndirectLightingColor", "Adjusts indirect lighting color. (1,1,1) is default. (0,0,0) to disable GI. The show flag \'Global Illumination\' must be enabled to use this property."),CategoryName="Global Illumination",bCanToggleVisibility=True,bHasOverridePin=True,bIsMarkedForAdvancedDisplay=True) ShowPinForProperties(68)=(PropertyName="IndirectLightingIntensity",PropertyFriendlyName="Indirect Lighting Intensity",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "PostProcessSettings:IndirectLightingIntensity", "Scales the indirect lighting contribution. A value of 0 disables GI. Default is 1. The show flag \'Global Illumination\' must be enabled to use this property."),CategoryName="Global Illumination",bCanToggleVisibility=True,bHasOverridePin=True,bIsMarkedForAdvancedDisplay=True) ShowPinForProperties(69)=(PropertyName="LumenRayLightingMode",PropertyFriendlyName="Ray Lighting Mode",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "PostProcessSettings:LumenRayLightingMode", "Controls how Lumen rays are lit when Lumen is using Hardware Ray Tracing. By default, Lumen uses the Surface Cache for best performance, but can be set to \'Hit Lighting\' for higher quality."),CategoryName="Global Illumination|Lumen Global Illumination",bCanToggleVisibility=True,bHasOverridePin=True) ShowPinForProperties(70)=(PropertyName="LumenSceneLightingQuality",PropertyFriendlyName="Lumen Scene Lighting Quality",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "PostProcessSettings:LumenSceneLightingQuality", "Scales Lumen Scene\'s quality. Larger scales cause Lumen Scene to be calculated with a higher fidelity, which can be visible in reflections, but increase GPU cost."),CategoryName="Global Illumination|Lumen Global Illumination",bCanToggleVisibility=True,bHasOverridePin=True) ShowPinForProperties(71)=(PropertyName="LumenSceneDetail",PropertyFriendlyName="Lumen Scene Detail",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "PostProcessSettings:LumenSceneDetail", "Controls the size of instances that can be represented in Lumen Scene. Larger values will ensure small objects are represented, but increase GPU cost."),CategoryName="Global Illumination|Lumen Global Illumination",bCanToggleVisibility=True,bHasOverridePin=True) ShowPinForProperties(72)=(PropertyName="LumenSceneViewDistance",PropertyFriendlyName="Lumen Scene View Distance",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "PostProcessSettings:LumenSceneViewDistance", "Sets the maximum view distance of the scene that Lumen maintains for ray tracing against. Larger values will increase the effective range of sky shadowing and Global Illumination, but increase GPU cost."),CategoryName="Global Illumination|Lumen Global Illumination",bCanToggleVisibility=True,bHasOverridePin=True) ShowPinForProperties(73)=(PropertyName="LumenSceneLightingUpdateSpeed",PropertyFriendlyName="Lumen Scene Lighting Update Speed",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "PostProcessSettings:LumenSceneLightingUpdateSpeed", "Controls how much Lumen Scene is allowed to cache lighting results to improve performance. Larger scales cause lighting changes to propagate faster, but increase GPU cost."),CategoryName="Global Illumination|Lumen Global Illumination",bCanToggleVisibility=True,bHasOverridePin=True,bIsMarkedForAdvancedDisplay=True) ShowPinForProperties(74)=(PropertyName="LumenFinalGatherQuality",PropertyFriendlyName="Final Gather Quality",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "PostProcessSettings:LumenFinalGatherQuality", "Scales Lumen\'s Final Gather quality. Larger scales reduce noise, but greatly increase GPU cost."),CategoryName="Global Illumination|Lumen Global Illumination",bCanToggleVisibility=True,bHasOverridePin=True) ShowPinForProperties(75)=(PropertyName="LumenFinalGatherLightingUpdateSpeed",PropertyFriendlyName="Final Gather Lighting Update Speed",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "PostProcessSettings:LumenFinalGatherLightingUpdateSpeed", "Controls how much Lumen Final Gather is allowed to cache lighting results to improve performance. Larger scales cause lighting changes to propagate faster, but increase GPU cost and noise."),CategoryName="Global Illumination|Lumen Global Illumination",bCanToggleVisibility=True,bHasOverridePin=True,bIsMarkedForAdvancedDisplay=True) ShowPinForProperties(76)=(PropertyName="LumenFinalGatherScreenTraces",PropertyFriendlyName="Screen Traces",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "PostProcessSettings:LumenFinalGatherScreenTraces", "Whether to use screen space traces for Lumen Global Illumination. Screen space traces bypass Lumen Scene and instead sample Scene Depth and Scene Color. This improves quality, as it bypasses Lumen Scene, but causes view dependent lighting."),CategoryName="Global Illumination|Lumen Global Illumination",bCanToggleVisibility=True,bHasOverridePin=True) ShowPinForProperties(77)=(PropertyName="LumenMaxTraceDistance",PropertyFriendlyName="Max Trace Distance",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "PostProcessSettings:LumenMaxTraceDistance", "Controls the maximum distance that Lumen should trace while solving lighting. Values that are too small will cause lighting to leak into large caves, while values that are large will increase GPU cost."),CategoryName="Global Illumination|Lumen Global Illumination",bCanToggleVisibility=True,bHasOverridePin=True) ShowPinForProperties(78)=(PropertyName="LumenDiffuseColorBoost",PropertyFriendlyName="Diffuse Color Boost",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "PostProcessSettings:LumenDiffuseColorBoost", "Allows brightening indirect lighting by calculating material diffuse color for indirect lighting. Values above 1 (original diffuse color) aren\'t physically correct, but they can be useful as an art direction knob to increase the amount of bounced light in the scene. Best to keep below 2 as it also causes reflections to be brighter than the scene."),CategoryName="Global Illumination|Lumen Global Illumination",bCanToggleVisibility=True,bHasOverridePin=True,bIsMarkedForAdvancedDisplay=True) ShowPinForProperties(79)=(PropertyName="LumenSkylightLeaking",PropertyFriendlyName="Skylight Leaking",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "PostProcessSettings:LumenSkylightLeaking", "Controls what fraction of the skylight intensity should be allowed to leak. This can be useful as an art direction knob (non-physically based) to keep indoor areas from going fully black."),CategoryName="Global Illumination|Lumen Global Illumination",bCanToggleVisibility=True,bHasOverridePin=True,bIsMarkedForAdvancedDisplay=True) ShowPinForProperties(80)=(PropertyName="LumenSkylightLeakingTint",PropertyFriendlyName="Skylight Leaking Tint",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "PostProcessSettings:LumenSkylightLeakingTint", "Color tint for Lumen Skylight Leaking."),CategoryName="Global Illumination|Lumen Global Illumination",bCanToggleVisibility=True,bHasOverridePin=True,bIsMarkedForAdvancedDisplay=True) ShowPinForProperties(81)=(PropertyName="LumenFullSkylightLeakingDistance",PropertyFriendlyName="Full Skylight Leaking Distance",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "PostProcessSettings:LumenFullSkylightLeakingDistance", "Controls the distance from a receiving surface where skylight leaking reaches its full intensity. Smaller values make the skylight leaking flatter, while larger values create an Ambient Occlusion effect."),CategoryName="Global Illumination|Lumen Global Illumination",bCanToggleVisibility=True,bHasOverridePin=True,bIsMarkedForAdvancedDisplay=True) ShowPinForProperties(82)=(PropertyName="LumenSurfaceCacheResolution",PropertyFriendlyName="Scene Capture Cache Resolution Scale",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "PostProcessSettings:LumenSurfaceCacheResolution", "Scale factor for Lumen Surface Cache resolution, for Scene Capture. Smaller values save GPU memory, at a cost in quality. Defaults to 0.5 if not overridden."),CategoryName="Global Illumination|Lumen Global Illumination",bCanToggleVisibility=True,bHasOverridePin=True) ShowPinForProperties(83)=(PropertyName="ReflectionMethod",PropertyFriendlyName="Method",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "PostProcessSettings:ReflectionMethod", "Chooses the Reflection method. Not compatible with Forward Shading."),CategoryName="Reflections",bCanToggleVisibility=True,bHasOverridePin=True) ShowPinForProperties(84)=(PropertyName="LumenReflectionQuality",PropertyFriendlyName="Quality",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "PostProcessSettings:LumenReflectionQuality", "Scales the Reflection quality. Larger scales reduce noise in reflections, but increase GPU cost."),CategoryName="Reflections|Lumen Reflections",bCanToggleVisibility=True,bHasOverridePin=True) ShowPinForProperties(85)=(PropertyName="LumenReflectionsScreenTraces",PropertyFriendlyName="Screen Traces",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "PostProcessSettings:LumenReflectionsScreenTraces", "Whether to use screen space traces for Lumen Reflections. Screen space traces bypass Lumen Scene and instead sample Scene Depth and Scene Color. This improves quality, as it bypasses Lumen Scene, but causes view dependent lighting."),CategoryName="Reflections|Lumen Reflections",bCanToggleVisibility=True,bHasOverridePin=True) ShowPinForProperties(86)=(PropertyName="LumenFrontLayerTranslucencyReflections",PropertyFriendlyName="High Quality Translucency Reflections",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "PostProcessSettings:LumenFrontLayerTranslucencyReflections", "Whether to use high quality mirror reflections on the front layer of translucent surfaces. Other layers will use the lower quality Radiance Cache method that can only produce glossy reflections. Increases GPU cost when enabled."),CategoryName="Reflections|Lumen Reflections",bCanToggleVisibility=True,bHasOverridePin=True) ShowPinForProperties(87)=(PropertyName="LumenMaxRoughnessToTraceReflections",PropertyFriendlyName="Max Roughness To Trace",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "PostProcessSettings:LumenMaxRoughnessToTraceReflections", "Sets the maximum roughness value for which Lumen still traces dedicated reflection rays. Higher values improve reflection quality, but greatly increase GPU cost."),CategoryName="Reflections|Lumen Reflections",bCanToggleVisibility=True,bHasOverridePin=True) ShowPinForProperties(88)=(PropertyName="LumenMaxReflectionBounces",PropertyFriendlyName="Max Reflection Bounces",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "PostProcessSettings:LumenMaxReflectionBounces", "Sets the maximum number of recursive reflection bounces. 1 means a single reflection ray (no secondary reflections in mirrors). Currently only supported by Hardware Ray Tracing with Hit Lighting."),CategoryName="Reflections|Lumen Reflections",bCanToggleVisibility=True,bHasOverridePin=True) ShowPinForProperties(89)=(PropertyName="LumenMaxRefractionBounces",PropertyFriendlyName="Max Refraction Bounces",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "PostProcessSettings:LumenMaxRefractionBounces", "The maximum count of refraction event to trace. When hit lighting is used, Translucent meshes will be traced when LumenMaxRefractionBounces > 0, making the reflection tracing more expenssive."),CategoryName="Reflections|Lumen Reflections",bCanToggleVisibility=True,bHasOverridePin=True) ShowPinForProperties(90)=(PropertyName="ScreenSpaceReflectionIntensity",PropertyFriendlyName="Intensity",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "PostProcessSettings:ScreenSpaceReflectionIntensity", "Enable/Fade/disable the Screen Space Reflection feature, in percent, avoid numbers between 0 and 1 fo consistency"),CategoryName="Reflections|Screen Space Reflections",bCanToggleVisibility=True,bHasOverridePin=True) ShowPinForProperties(91)=(PropertyName="ScreenSpaceReflectionQuality",PropertyFriendlyName="Quality",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "PostProcessSettings:ScreenSpaceReflectionQuality", "0=lowest quality..100=maximum quality, only a few quality levels are implemented, no soft transition, 50 is the default for better performance."),CategoryName="Reflections|Screen Space Reflections",bCanToggleVisibility=True,bHasOverridePin=True) ShowPinForProperties(92)=(PropertyName="ScreenSpaceReflectionMaxRoughness",PropertyFriendlyName="Max Roughness",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "PostProcessSettings:ScreenSpaceReflectionMaxRoughness", "Until what roughness we fade the screen space reflections, 0.8 works well, smaller can run faster"),CategoryName="Reflections|Screen Space Reflections",bCanToggleVisibility=True,bHasOverridePin=True) ShowPinForProperties(93)=(PropertyName="bMegaLights",PropertyFriendlyName="MegaLights",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "PostProcessSettings:bMegaLights", "Allows forcing MegaLights on or off for this volume, regardless of the project setting for MegaLights.\nMegaLights will stochastically sample lights, which allows many shadow casting lights to be rendered efficiently, with a consistent and low GPU cost.\nWhen MegaLights is enabled, other direct lighting algorithms like Deferred Shading will no longer be used, and other shadowing methods like Ray Traced Shadows, Distance Field Shadows and Shadow Maps will no longer be used.\nMegaLights requires Hardware Ray Tracing and Shader Model 6."),CategoryName="Rendering Features",bCanToggleVisibility=True,bHasOverridePin=True) ShowPinForProperties(94)=(PropertyName="AmbientCubemapTint",PropertyFriendlyName="Tint",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "PostProcessSettings:AmbientCubemapTint", "AmbientCubemap tint color"),CategoryName="Rendering Features|Ambient Cubemap",bCanToggleVisibility=True,bHasOverridePin=True) ShowPinForProperties(95)=(PropertyName="AmbientCubemapIntensity",PropertyFriendlyName="Intensity",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "PostProcessSettings:AmbientCubemapIntensity", "To scale the Ambient cubemap brightness\n>=0: off, 1(default), >1 brighter"),CategoryName="Rendering Features|Ambient Cubemap",bCanToggleVisibility=True,bHasOverridePin=True) ShowPinForProperties(96)=(PropertyName="AmbientCubemap",PropertyFriendlyName="Cubemap Texture",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "PostProcessSettings:AmbientCubemap", "The Ambient cubemap (Affects diffuse and specular shading), blends additively which if different from all other settings here"),CategoryName="Rendering Features|Ambient Cubemap",bCanToggleVisibility=True) ShowPinForProperties(97)=(PropertyName="CameraShutterSpeed",PropertyFriendlyName="Shutter Speed (1/s)",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "PostProcessSettings:CameraShutterSpeed", "The camera shutter in 1/seconds."),CategoryName="Lens|Camera",bCanToggleVisibility=True,bHasOverridePin=True) ShowPinForProperties(98)=(PropertyName="CameraISO",PropertyFriendlyName="ISO",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "PostProcessSettings:CameraISO", "The camera sensor sensitivity"),CategoryName="Lens|Camera",bCanToggleVisibility=True,bHasOverridePin=True) ShowPinForProperties(99)=(PropertyName="DepthOfFieldFstop",PropertyFriendlyName="Aperture (F-stop)",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "PostProcessSettings:DepthOfFieldFstop", "Defines the opening of the camera lens, Aperture is 1/fstop, typical lens go down to f/1.2 (large opening), larger numbers reduce the DOF effect"),CategoryName="Lens|Camera",bShowPin=True,bCanToggleVisibility=True,bHasOverridePin=True) ShowPinForProperties(100)=(PropertyName="DepthOfFieldMinFstop",PropertyFriendlyName="Maximum Aperture (min F-stop)",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "PostProcessSettings:DepthOfFieldMinFstop", "Defines the maximum opening of the camera lens to control the curvature of blades of the diaphragm. Set it to 0 to get straight blades."),CategoryName="Lens|Camera",bShowPin=True,bCanToggleVisibility=True,bHasOverridePin=True) ShowPinForProperties(101)=(PropertyName="DepthOfFieldBladeCount",PropertyFriendlyName="Number of diaphragm blades",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "PostProcessSettings:DepthOfFieldBladeCount", "Defines the number of blades of the diaphragm within the lens (between 4 and 16)."),CategoryName="Lens|Camera",bCanToggleVisibility=True,bHasOverridePin=True) ShowPinForProperties(102)=(PropertyName="AutoExposureBias",PropertyFriendlyName="Exposure Compensation",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "PostProcessSettings:AutoExposureBias", "Logarithmic adjustment for the exposure. Only used if a tonemapper is specified.\n0: no adjustment, -1:2x darker, -2:4x darker, 1:2x brighter, 2:4x brighter, ..."),CategoryName="Lens|Exposure",bCanToggleVisibility=True,bHasOverridePin=True) ShowPinForProperties(103)=(PropertyName="AutoExposureApplyPhysicalCameraExposure",PropertyFriendlyName="Apply Physical Camera Exposure",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "PostProcessSettings:AutoExposureApplyPhysicalCameraExposure", "Only affects Manual exposure mode."),CategoryName="Lens|Exposure",bCanToggleVisibility=True,bHasOverridePin=True) ShowPinForProperties(104)=(PropertyName="AutoExposureBiasCurve",PropertyFriendlyName="Exposure Compensation Curve",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "PostProcessSettings:AutoExposureBiasCurve", "Exposure compensation based on the scene EV100.\nUsed to calibrate the final exposure differently depending on the average scene luminance.\n0: no adjustment, -1:2x darker, -2:4x darker, 1:2x brighter, 2:4x brighter, ..."),CategoryName="Lens|Exposure",bCanToggleVisibility=True,bHasOverridePin=True) ShowPinForProperties(105)=(PropertyName="AutoExposureMeterMask",PropertyFriendlyName="Exposure Metering Mask",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "PostProcessSettings:AutoExposureMeterMask", "Exposure metering mask. Bright spots on the mask will have high influence on auto-exposure metering\nand dark spots will have low influence."),CategoryName="Lens|Exposure",bCanToggleVisibility=True,bHasOverridePin=True) ShowPinForProperties(106)=(PropertyName="AutoExposureLowPercent",PropertyFriendlyName="Low Percent",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "PostProcessSettings:AutoExposureLowPercent", "The eye adaptation will adapt to a value extracted from the luminance histogram of the scene color.\nThe value is defined as having x percent below this brightness. Higher values give bright spots on the screen more priority\nbut can lead to less stable results. Lower values give the medium and darker values more priority but might cause burn out of\nbright spots.\n>0, <100, good values are in the range 70 .. 80"),CategoryName="Lens|Exposure",bCanToggleVisibility=True,bHasOverridePin=True,bIsMarkedForAdvancedDisplay=True) ShowPinForProperties(107)=(PropertyName="AutoExposureHighPercent",PropertyFriendlyName="High Percent",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "PostProcessSettings:AutoExposureHighPercent", "The eye adaptation will adapt to a value extracted from the luminance histogram of the scene color.\nThe value is defined as having x percent below this brightness. Higher values give bright spots on the screen more priority\nbut can lead to less stable results. Lower values give the medium and darker values more priority but might cause burn out of\nbright spots.\n>0, <100, good values are in the range 80 .. 95"),CategoryName="Lens|Exposure",bCanToggleVisibility=True,bHasOverridePin=True,bIsMarkedForAdvancedDisplay=True) ShowPinForProperties(108)=(PropertyName="AutoExposureMinBrightness",PropertyFriendlyName="Min Brightness",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "PostProcessSettings:AutoExposureMinBrightness", "Auto-Exposure minimum adaptation. Eye Adaptation is disabled if Min = Max.\nAuto-exposure is implemented by choosing an exposure value for which the average luminance generates a pixel brightness equal to the Constant Calibration value.\nThe Min/Max are expressed in pixel luminance (cd/m2) or in EV100 when using ExtendDefaultLuminanceRange (see project settings)."),CategoryName="Lens|Exposure",bCanToggleVisibility=True,bHasOverridePin=True) ShowPinForProperties(109)=(PropertyName="AutoExposureMaxBrightness",PropertyFriendlyName="Max Brightness",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "PostProcessSettings:AutoExposureMaxBrightness", "Auto-Exposure maximum adaptation. Eye Adaptation is disabled if Min = Max.\nAuto-exposure is implemented by choosing an exposure value for which the average luminance generates a pixel brightness equal to the Constant Calibration value.\nThe Min/Max are expressed in pixel luminance (cd/m2) or in EV100 when using ExtendDefaultLuminanceRange (see project settings)."),CategoryName="Lens|Exposure",bCanToggleVisibility=True,bHasOverridePin=True) ShowPinForProperties(110)=(PropertyName="AutoExposureSpeedUp",PropertyFriendlyName="Speed Up",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "PostProcessSettings:AutoExposureSpeedUp", "In F-stops per second, should be >0"),CategoryName="Lens|Exposure",bCanToggleVisibility=True,bHasOverridePin=True) ShowPinForProperties(111)=(PropertyName="AutoExposureSpeedDown",PropertyFriendlyName="Speed Down",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "PostProcessSettings:AutoExposureSpeedDown", "In F-stops per second, should be >0"),CategoryName="Lens|Exposure",bCanToggleVisibility=True,bHasOverridePin=True) ShowPinForProperties(112)=(PropertyName="HistogramLogMin",PropertyFriendlyName="Histogram Log Min",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "PostProcessSettings:HistogramLogMin", "Histogram Min value. Expressed in Log2(Luminance) or in EV100 when using ExtendDefaultLuminanceRange (see project settings)"),CategoryName="Lens|Exposure",bCanToggleVisibility=True,bHasOverridePin=True,bIsMarkedForAdvancedDisplay=True) ShowPinForProperties(113)=(PropertyName="HistogramLogMax",PropertyFriendlyName="Histogram Log Max",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "PostProcessSettings:HistogramLogMax", "Histogram Max value. Expressed in Log2(Luminance) or in EV100 when using ExtendDefaultLuminanceRange (see project settings)"),CategoryName="Lens|Exposure",bCanToggleVisibility=True,bHasOverridePin=True,bIsMarkedForAdvancedDisplay=True) ShowPinForProperties(114)=(PropertyName="LocalExposureMethod",PropertyFriendlyName="Method",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "PostProcessSettings:LocalExposureMethod", "Local Exposure algorithm"),CategoryName="Lens|Local Exposure",bCanToggleVisibility=True,bHasOverridePin=True) ShowPinForProperties(115)=(PropertyName="LocalExposureHighlightContrastScale",PropertyFriendlyName="Highlight Contrast",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "PostProcessSettings:LocalExposureHighlightContrastScale", "Local Exposure decomposes luminance of the frame into a base layer and a detail layer.\nContrast of the base layer is reduced based on this value.\nValue less than 1 will enable local exposure.\nGood values are usually in the range 0.6 .. 1.0."),CategoryName="Lens|Local Exposure",bCanToggleVisibility=True,bHasOverridePin=True) ShowPinForProperties(116)=(PropertyName="LocalExposureShadowContrastScale",PropertyFriendlyName="Shadow Contrast",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "PostProcessSettings:LocalExposureShadowContrastScale", "Local Exposure decomposes luminance of the frame into a base layer and a detail layer.\nContrast of the base layer is reduced based on this value.\nValue less than 1 will enable local exposure.\nGood values are usually in the range 0.6 .. 1.0."),CategoryName="Lens|Local Exposure",bCanToggleVisibility=True,bHasOverridePin=True) ShowPinForProperties(117)=(PropertyName="LocalExposureHighlightContrastCurve",PropertyFriendlyName="Highlight Contrast Curve",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "PostProcessSettings:LocalExposureHighlightContrastCurve", "Local Exposure Highlight Contrast based on the scene EV100.\nUsed to calibrate Local Exposure differently depending on the average scene luminance."),CategoryName="Lens|Local Exposure",bCanToggleVisibility=True,bHasOverridePin=True) ShowPinForProperties(118)=(PropertyName="LocalExposureShadowContrastCurve",PropertyFriendlyName="Shadow Contrast Curve",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "PostProcessSettings:LocalExposureShadowContrastCurve", "Local Exposure Shadow Contrast based on the scene EV100.\nUsed to calibrate Local Exposure differently depending on the average scene luminance."),CategoryName="Lens|Local Exposure",bCanToggleVisibility=True,bHasOverridePin=True) ShowPinForProperties(119)=(PropertyName="LocalExposureHighlightThreshold",PropertyFriendlyName="Highlight Threshold",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "PostProcessSettings:LocalExposureHighlightThreshold", "Threshold used to determine which regions of the screen are considered highlights."),CategoryName="Lens|Local Exposure",bCanToggleVisibility=True,bHasOverridePin=True) ShowPinForProperties(120)=(PropertyName="LocalExposureShadowThreshold",PropertyFriendlyName="Shadow Threshold",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "PostProcessSettings:LocalExposureShadowThreshold", "Threshold used to determine which regions of the screen are considered shadows."),CategoryName="Lens|Local Exposure",bCanToggleVisibility=True,bHasOverridePin=True) ShowPinForProperties(121)=(PropertyName="LocalExposureDetailStrength",PropertyFriendlyName="Detail Strength",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "PostProcessSettings:LocalExposureDetailStrength", "Local Exposure decomposes luminance of the frame into a base layer and a detail layer.\nValue different than 1 will enable local exposure.\nThis value should be set to 1 in most cases."),CategoryName="Lens|Local Exposure",bCanToggleVisibility=True,bHasOverridePin=True) ShowPinForProperties(122)=(PropertyName="LocalExposureBlurredLuminanceBlend",PropertyFriendlyName="Blurred Luminance Blend",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "PostProcessSettings:LocalExposureBlurredLuminanceBlend", "Local Exposure decomposes luminance of the frame into a base layer and a detail layer.\nBlend between bilateral filtered and blurred luminance as the base layer.\nBlurred luminance helps preserve image appearance and specular highlights, and reduce ringing.\nGood values are usually in the range 0.4 .. 0.6"),CategoryName="Lens|Local Exposure",bCanToggleVisibility=True,bHasOverridePin=True) ShowPinForProperties(123)=(PropertyName="LocalExposureBlurredLuminanceKernelSizePercent",PropertyFriendlyName="Blurred Luminance Kernel Size Percent",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "PostProcessSettings:LocalExposureBlurredLuminanceKernelSizePercent", "Kernel size (percentage of screen) used to blur frame luminance."),CategoryName="Lens|Local Exposure",bCanToggleVisibility=True,bHasOverridePin=True) ShowPinForProperties(124)=(PropertyName="LocalExposureHighlightThresholdStrength",PropertyFriendlyName="Highlight Threshold Strength",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "PostProcessSettings:LocalExposureHighlightThresholdStrength", "Strength of the highlight threshold."),CategoryName="Lens|Local Exposure",bCanToggleVisibility=True,bHasOverridePin=True,bIsMarkedForAdvancedDisplay=True) ShowPinForProperties(125)=(PropertyName="LocalExposureShadowThresholdStrength",PropertyFriendlyName="Shadow Threshold Strength",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "PostProcessSettings:LocalExposureShadowThresholdStrength", "Strength of the shadow threshold."),CategoryName="Lens|Local Exposure",bCanToggleVisibility=True,bHasOverridePin=True,bIsMarkedForAdvancedDisplay=True) ShowPinForProperties(126)=(PropertyName="LocalExposureMiddleGreyBias",PropertyFriendlyName="Middle Grey Bias",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "PostProcessSettings:LocalExposureMiddleGreyBias", "Logarithmic adjustment for the local exposure middle grey.\n0: no adjustment, -1:2x darker, -2:4x darker, 1:2x brighter, 2:4x brighter, ..."),CategoryName="Lens|Local Exposure",bCanToggleVisibility=True,bHasOverridePin=True,bIsMarkedForAdvancedDisplay=True) ShowPinForProperties(127)=(PropertyName="LensFlareIntensity",PropertyFriendlyName="Intensity",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "PostProcessSettings:LensFlareIntensity", "Brightness scale of the image cased lens flares (linear)"),CategoryName="Lens|Lens Flares",bCanToggleVisibility=True,bHasOverridePin=True) ShowPinForProperties(128)=(PropertyName="LensFlareTint",PropertyFriendlyName="Tint",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "PostProcessSettings:LensFlareTint", "Tint color for the image based lens flares."),CategoryName="Lens|Lens Flares",bCanToggleVisibility=True,bHasOverridePin=True) ShowPinForProperties(129)=(PropertyName="LensFlareBokehSize",PropertyFriendlyName="BokehSize",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "PostProcessSettings:LensFlareBokehSize", "Size of the Lens Blur (in percent of the view width) that is done with the Bokeh texture (note: performance cost is radius*radius)"),CategoryName="Lens|Lens Flares",bCanToggleVisibility=True,bHasOverridePin=True) ShowPinForProperties(130)=(PropertyName="LensFlareThreshold",PropertyFriendlyName="Threshold",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "PostProcessSettings:LensFlareThreshold", "Minimum brightness the lens flare starts having effect (this should be as high as possible to avoid the performance cost of blurring content that is too dark too see)"),CategoryName="Lens|Lens Flares",bCanToggleVisibility=True,bHasOverridePin=True) ShowPinForProperties(131)=(PropertyName="LensFlareBokehShape",PropertyFriendlyName="BokehShape",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "PostProcessSettings:LensFlareBokehShape", "Defines the shape of the Bokeh when the image base lens flares are blurred, cannot be blended"),CategoryName="Lens|Lens Flares",bCanToggleVisibility=True,bHasOverridePin=True) ShowPinForProperties(132)=(PropertyName="VignetteIntensity",PropertyFriendlyName="Vignette Intensity",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "PostProcessSettings:VignetteIntensity", "0..1 0=off/no vignette .. 1=strong vignette"),CategoryName="Lens|Image Effects",bCanToggleVisibility=True,bHasOverridePin=True) ShowPinForProperties(133)=(PropertyName="Sharpen",PropertyFriendlyName="Sharpen",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "PostProcessSettings:Sharpen", "Controls the strength of image sharpening applied during tonemapping."),CategoryName="Lens|Image Effects",bCanToggleVisibility=True,bHasOverridePin=True) ShowPinForProperties(134)=(PropertyName="FilmGrainIntensity",PropertyFriendlyName="Film Grain Intensity",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "PostProcessSettings:FilmGrainIntensity", "0..1 Film grain intensity to apply. LinearSceneColor *= lerp(1.0, DecodedFilmGrainTexture, FilmGrainIntensity)"),CategoryName="Film Grain",bCanToggleVisibility=True,bHasOverridePin=True) ShowPinForProperties(135)=(PropertyName="FilmGrainIntensityShadows",PropertyFriendlyName="Film Grain Intensity Shadows",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "PostProcessSettings:FilmGrainIntensityShadows", "Control over the grain intensity in the regions of the image considered shadow areas."),CategoryName="Film Grain",bCanToggleVisibility=True,bHasOverridePin=True) ShowPinForProperties(136)=(PropertyName="FilmGrainIntensityMidtones",PropertyFriendlyName="Film Grain Intensity Midtones",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "PostProcessSettings:FilmGrainIntensityMidtones", "Control over the grain intensity in the mid-tone region of the image."),CategoryName="Film Grain",bCanToggleVisibility=True,bHasOverridePin=True) ShowPinForProperties(137)=(PropertyName="FilmGrainIntensityHighlights",PropertyFriendlyName="Film Grain Intensity Highlights",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "PostProcessSettings:FilmGrainIntensityHighlights", "Control over the grain intensity in the regions of the image considered highlight areas."),CategoryName="Film Grain",bCanToggleVisibility=True,bHasOverridePin=True) ShowPinForProperties(138)=(PropertyName="FilmGrainShadowsMax",PropertyFriendlyName="Film Grain Shadows Max",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "PostProcessSettings:FilmGrainShadowsMax", "Sets the upper bound used for Film Grain Shadow Intensity."),CategoryName="Film Grain",bCanToggleVisibility=True,bHasOverridePin=True) ShowPinForProperties(139)=(PropertyName="FilmGrainHighlightsMin",PropertyFriendlyName="Film Grain Highlights Min",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "PostProcessSettings:FilmGrainHighlightsMin", "Sets the lower bound used for Film Grain Highlight Intensity."),CategoryName="Film Grain",bCanToggleVisibility=True,bHasOverridePin=True) ShowPinForProperties(140)=(PropertyName="FilmGrainHighlightsMax",PropertyFriendlyName="Film Grain Highlights Max",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "PostProcessSettings:FilmGrainHighlightsMax", "Sets the upper bound used for Film Grain Highlight Intensity. This value should be larger than HighlightsMin.. Default is 1.0, for backwards compatibility"),CategoryName="Film Grain",bCanToggleVisibility=True,bHasOverridePin=True) ShowPinForProperties(141)=(PropertyName="FilmGrainTexelSize",PropertyFriendlyName="Film Grain Texel Size",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "PostProcessSettings:FilmGrainTexelSize", "Controls the size of the film grain. Size of texel of FilmGrainTexture on screen."),CategoryName="Film Grain",bCanToggleVisibility=True,bHasOverridePin=True) ShowPinForProperties(142)=(PropertyName="FilmGrainTexture",PropertyFriendlyName="Film Grain Texture",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "PostProcessSettings:FilmGrainTexture", "Defines film grain texture to use."),CategoryName="Film Grain",bCanToggleVisibility=True,bHasOverridePin=True) ShowPinForProperties(143)=(PropertyName="AmbientOcclusionIntensity",PropertyFriendlyName="Intensity",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "PostProcessSettings:AmbientOcclusionIntensity", "0..1 0=off/no ambient occlusion .. 1=strong ambient occlusion, defines how much it affects the non direct lighting after base pass"),CategoryName="Rendering Features|Ambient Occlusion",bCanToggleVisibility=True,bHasOverridePin=True) ShowPinForProperties(144)=(PropertyName="AmbientOcclusionStaticFraction",PropertyFriendlyName="Static Fraction",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "PostProcessSettings:AmbientOcclusionStaticFraction", "0..1 0=no effect on static lighting .. 1=AO affects the stat lighting, 0 is free meaning no extra rendering pass"),CategoryName="Rendering Features|Ambient Occlusion",bCanToggleVisibility=True,bHasOverridePin=True,bIsMarkedForAdvancedDisplay=True) ShowPinForProperties(145)=(PropertyName="AmbientOcclusionRadius",PropertyFriendlyName="Radius",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "PostProcessSettings:AmbientOcclusionRadius", ">0, in unreal units, bigger values means even distant surfaces affect the ambient occlusion"),CategoryName="Rendering Features|Ambient Occlusion",bCanToggleVisibility=True,bHasOverridePin=True) ShowPinForProperties(146)=(PropertyName="AmbientOcclusionRadiusInWS",PropertyFriendlyName="Radius in WorldSpace",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "PostProcessSettings:AmbientOcclusionRadiusInWS", "true: AO radius is in world space units, false: AO radius is locked the view space in 400 units"),CategoryName="Rendering Features|Ambient Occlusion",bCanToggleVisibility=True,bHasOverridePin=True,bIsMarkedForAdvancedDisplay=True) ShowPinForProperties(147)=(PropertyName="AmbientOcclusionFadeDistance",PropertyFriendlyName="Fade Out Distance",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "PostProcessSettings:AmbientOcclusionFadeDistance", ">0, in unreal units, at what distance the AO effect disppears in the distance (avoding artifacts and AO effects on huge object)"),CategoryName="Rendering Features|Ambient Occlusion",bCanToggleVisibility=True,bHasOverridePin=True,bIsMarkedForAdvancedDisplay=True) ShowPinForProperties(148)=(PropertyName="AmbientOcclusionFadeRadius",PropertyFriendlyName="Fade Out Radius",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "PostProcessSettings:AmbientOcclusionFadeRadius", ">0, in unreal units, how many units before AmbientOcclusionFadeOutDistance it starts fading out"),CategoryName="Rendering Features|Ambient Occlusion",bCanToggleVisibility=True,bHasOverridePin=True,bIsMarkedForAdvancedDisplay=True) ShowPinForProperties(149)=(PropertyName="AmbientOcclusionPower",PropertyFriendlyName="Power",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "PostProcessSettings:AmbientOcclusionPower", ">0, in unreal units, bigger values means even distant surfaces affect the ambient occlusion"),CategoryName="Rendering Features|Ambient Occlusion",bCanToggleVisibility=True,bHasOverridePin=True,bIsMarkedForAdvancedDisplay=True) ShowPinForProperties(150)=(PropertyName="AmbientOcclusionBias",PropertyFriendlyName="Bias",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "PostProcessSettings:AmbientOcclusionBias", ">0, in unreal units, default (3.0) works well for flat surfaces but can reduce details"),CategoryName="Rendering Features|Ambient Occlusion",bCanToggleVisibility=True,bHasOverridePin=True,bIsMarkedForAdvancedDisplay=True) ShowPinForProperties(151)=(PropertyName="AmbientOcclusionQuality",PropertyFriendlyName="Quality",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "PostProcessSettings:AmbientOcclusionQuality", "0=lowest quality..100=maximum quality, only a few quality levels are implemented, no soft transition"),CategoryName="Rendering Features|Ambient Occlusion",bCanToggleVisibility=True,bHasOverridePin=True,bIsMarkedForAdvancedDisplay=True) ShowPinForProperties(152)=(PropertyName="AmbientOcclusionMipBlend",PropertyFriendlyName="Mip Blend",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "PostProcessSettings:AmbientOcclusionMipBlend", "Affects the blend over the multiple mips (lower resolution versions) , 0:fully use full resolution, 1::fully use low resolution, around 0.6 seems to be a good value"),CategoryName="Rendering Features|Ambient Occlusion",bCanToggleVisibility=True,bHasOverridePin=True,bIsMarkedForAdvancedDisplay=True) ShowPinForProperties(153)=(PropertyName="AmbientOcclusionMipScale",PropertyFriendlyName="Mip Scale",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "PostProcessSettings:AmbientOcclusionMipScale", "Affects the radius AO radius scale over the multiple mips (lower resolution versions)"),CategoryName="Rendering Features|Ambient Occlusion",bCanToggleVisibility=True,bHasOverridePin=True,bIsMarkedForAdvancedDisplay=True) ShowPinForProperties(154)=(PropertyName="AmbientOcclusionMipThreshold",PropertyFriendlyName="Mip Threshold",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "PostProcessSettings:AmbientOcclusionMipThreshold", "to tweak the bilateral upsampling when using multiple mips (lower resolution versions)"),CategoryName="Rendering Features|Ambient Occlusion",bCanToggleVisibility=True,bHasOverridePin=True,bIsMarkedForAdvancedDisplay=True) ShowPinForProperties(155)=(PropertyName="AmbientOcclusionTemporalBlendWeight",PropertyFriendlyName="Temporal Blend Weight",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "PostProcessSettings:AmbientOcclusionTemporalBlendWeight", "How much to blend the current frame with previous frames when using GTAO with temporal accumulation"),CategoryName="Rendering Features|Ambient Occlusion",bCanToggleVisibility=True,bHasOverridePin=True,bIsMarkedForAdvancedDisplay=True) ShowPinForProperties(156)=(PropertyName="RayTracingAO",PropertyFriendlyName="Enabled",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "PostProcessSettings:RayTracingAO", "Enables ray tracing ambient occlusion."),CategoryName="Rendering Features|Ray Tracing Ambient Occlusion",bCanToggleVisibility=True,bHasOverridePin=True) ShowPinForProperties(157)=(PropertyName="RayTracingAOSamplesPerPixel",PropertyFriendlyName="Samples Per Pixel",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "PostProcessSettings:RayTracingAOSamplesPerPixel", "Sets the samples per pixel for ray tracing ambient occlusion."),CategoryName="Rendering Features|Ray Tracing Ambient Occlusion",bCanToggleVisibility=True,bHasOverridePin=True) ShowPinForProperties(158)=(PropertyName="RayTracingAOIntensity",PropertyFriendlyName="Intensity",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "PostProcessSettings:RayTracingAOIntensity", "Scalar factor on the ray-tracing ambient occlusion score."),CategoryName="Rendering Features|Ray Tracing Ambient Occlusion",bCanToggleVisibility=True,bHasOverridePin=True) ShowPinForProperties(159)=(PropertyName="RayTracingAORadius",PropertyFriendlyName="Radius",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "PostProcessSettings:RayTracingAORadius", "Defines the world-space search radius for occlusion rays."),CategoryName="Rendering Features|Ray Tracing Ambient Occlusion",bCanToggleVisibility=True,bHasOverridePin=True) ShowPinForProperties(160)=(PropertyName="ColorGradingIntensity",PropertyFriendlyName="Color Grading LUT Intensity",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "PostProcessSettings:ColorGradingIntensity", "Color grading lookup table intensity. 0 = no intensity, 1=full intensity"),CategoryName="Color Grading|Misc",bCanToggleVisibility=True,bHasOverridePin=True) ShowPinForProperties(161)=(PropertyName="ColorGradingLUT",PropertyFriendlyName="Color Grading LUT",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "PostProcessSettings:ColorGradingLUT", "Look up table texture to use or none of not used"),CategoryName="Color Grading|Misc",bCanToggleVisibility=True,bHasOverridePin=True) ShowPinForProperties(162)=(PropertyName="DepthOfFieldSensorWidth",PropertyFriendlyName="Sensor Width (mm)",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "PostProcessSettings:DepthOfFieldSensorWidth", "Width of the camera sensor to assume, in mm."),CategoryName="Lens|Depth of Field",bCanToggleVisibility=True,bHasOverridePin=True) ShowPinForProperties(163)=(PropertyName="DepthOfFieldSqueezeFactor",PropertyFriendlyName="Squeeze Factor",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "PostProcessSettings:DepthOfFieldSqueezeFactor", "This is the squeeze factor for the DOF, which emulates the properties of anamorphic lenses."),CategoryName="Lens|Depth of Field",bCanToggleVisibility=True,bHasOverridePin=True) ShowPinForProperties(164)=(PropertyName="DepthOfFieldFocalDistance",PropertyFriendlyName="Focal Distance",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "PostProcessSettings:DepthOfFieldFocalDistance", "Distance in which the Depth of Field effect should be sharp, in unreal units (cm)"),CategoryName="Lens|Depth of Field",bShowPin=True,bCanToggleVisibility=True,bHasOverridePin=True) ShowPinForProperties(165)=(PropertyName="DepthOfFieldDepthBlurAmount",PropertyFriendlyName="Depth Blur km for 50%",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "PostProcessSettings:DepthOfFieldDepthBlurAmount", "CircleDOF only: Depth blur km for 50%"),CategoryName="Lens|Depth of Field",bCanToggleVisibility=True,bHasOverridePin=True) ShowPinForProperties(166)=(PropertyName="DepthOfFieldDepthBlurRadius",PropertyFriendlyName="Depth Blur Radius",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "PostProcessSettings:DepthOfFieldDepthBlurRadius", "CircleDOF only: Depth blur radius in pixels at 1920x"),CategoryName="Lens|Depth of Field",bCanToggleVisibility=True,bHasOverridePin=True) ShowPinForProperties(167)=(PropertyName="DepthOfFieldUseHairDepth",PropertyFriendlyName="Use Hair Depth",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "PostProcessSettings:DepthOfFieldUseHairDepth", "For depth of field to use the hair depth for computing circle of confusion size. Otherwise use an interpolated distance between the hair depth and the scene depth based on the hair coverage (default)."),CategoryName="Lens|Depth of Field",bCanToggleVisibility=True,bHasOverridePin=True,bIsMarkedForAdvancedDisplay=True) ShowPinForProperties(168)=(PropertyName="DepthOfFieldPetzvalBokeh",PropertyFriendlyName="Petzval Bokeh",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "PostProcessSettings:DepthOfFieldPetzvalBokeh", "Simulate stretching in blur and bokeh. Positive values for sagittal (swirly bokeh), negative values for tangential."),CategoryName="Lens|Depth of Field",bCanToggleVisibility=True,bHasOverridePin=True) ShowPinForProperties(169)=(PropertyName="DepthOfFieldPetzvalBokehFalloff",PropertyFriendlyName="Petzval Bokeh Falloff",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "PostProcessSettings:DepthOfFieldPetzvalBokehFalloff", "How quickly does the Petzval bokeh effect increase towards the edge of the image"),CategoryName="Lens|Depth of Field",bCanToggleVisibility=True,bHasOverridePin=True) ShowPinForProperties(170)=(PropertyName="DepthOfFieldPetzvalExclusionBoxExtents",PropertyFriendlyName="Petzval Bokeh Exclusion Box",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "PostProcessSettings:DepthOfFieldPetzvalExclusionBoxExtents", "Box, centered on screen, around which the Petzval effect is applied."),CategoryName="Lens|Depth of Field",bCanToggleVisibility=True,bHasOverridePin=True) ShowPinForProperties(171)=(PropertyName="DepthOfFieldPetzvalExclusionBoxRadius",PropertyFriendlyName="Petzval Bokeh Exclusion Box Radius",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "PostProcessSettings:DepthOfFieldPetzvalExclusionBoxRadius", "Corner radius"),CategoryName="Lens|Depth of Field",bCanToggleVisibility=True,bHasOverridePin=True) ShowPinForProperties(172)=(PropertyName="DepthOfFieldAspectRatioScalar",PropertyFriendlyName="Aspect Ratio Scalar",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "PostProcessSettings:DepthOfFieldAspectRatioScalar", "Amount to scale the output viewport\'s aspect ratio by when computing depth of field properties."),CategoryName="Lens|Depth of Field",bCanToggleVisibility=True,bHasOverridePin=True) ShowPinForProperties(173)=(PropertyName="DepthOfFieldBarrelRadius",PropertyFriendlyName="Barrel Radius",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "PostProcessSettings:DepthOfFieldBarrelRadius", "The lens barrel creates vignetting and occludes bokeh, i.e. cat\'s eye bokeh"),CategoryName="Lens|Depth of Field",bCanToggleVisibility=True,bHasOverridePin=True) ShowPinForProperties(174)=(PropertyName="DepthOfFieldBarrelLength",PropertyFriendlyName="Barrel Length",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "PostProcessSettings:DepthOfFieldBarrelLength", "The lens barrel creates vignetting and occludes bokeh, i.e. cat\'s eye bokeh"),CategoryName="Lens|Depth of Field",bCanToggleVisibility=True,bHasOverridePin=True) ShowPinForProperties(175)=(PropertyName="DepthOfFieldFocalRegion",PropertyFriendlyName="Focal Region",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "PostProcessSettings:DepthOfFieldFocalRegion", "Artificial region where all content is in focus, starting after DepthOfFieldFocalDistance, in unreal units (cm)"),CategoryName="Lens|Mobile Depth of Field",bCanToggleVisibility=True,bHasOverridePin=True) ShowPinForProperties(176)=(PropertyName="DepthOfFieldNearTransitionRegion",PropertyFriendlyName="Near Transition Region",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "PostProcessSettings:DepthOfFieldNearTransitionRegion", "To define the width of the transition region next to the focal region on the near side (cm)"),CategoryName="Lens|Mobile Depth of Field",bCanToggleVisibility=True,bHasOverridePin=True) ShowPinForProperties(177)=(PropertyName="DepthOfFieldFarTransitionRegion",PropertyFriendlyName="Far Transition Region",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "PostProcessSettings:DepthOfFieldFarTransitionRegion", "To define the width of the transition region next to the focal region on the near side (cm)"),CategoryName="Lens|Mobile Depth of Field",bCanToggleVisibility=True,bHasOverridePin=True) ShowPinForProperties(178)=(PropertyName="DepthOfFieldScale",PropertyFriendlyName="Scale",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "PostProcessSettings:DepthOfFieldScale", "SM5: BokehDOF only: To amplify the depth of field effect (like aperture) 0=off\n ES3_1: Used to blend DoF. 0=off"),CategoryName="Lens|Mobile Depth of Field",bCanToggleVisibility=True,bHasOverridePin=True) ShowPinForProperties(179)=(PropertyName="DepthOfFieldNearBlurSize",PropertyFriendlyName="Near Blur Size",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "PostProcessSettings:DepthOfFieldNearBlurSize", "Gaussian only: Maximum size of the Depth of Field blur (in percent of the view width) (note: performance cost scales with size)"),CategoryName="Lens|Mobile Depth of Field",bCanToggleVisibility=True,bHasOverridePin=True) ShowPinForProperties(180)=(PropertyName="DepthOfFieldFarBlurSize",PropertyFriendlyName="Far Blur Size",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "PostProcessSettings:DepthOfFieldFarBlurSize", "Gaussian only: Maximum size of the Depth of Field blur (in percent of the view width) (note: performance cost scales with size)"),CategoryName="Lens|Mobile Depth of Field",bCanToggleVisibility=True,bHasOverridePin=True) ShowPinForProperties(181)=(PropertyName="DepthOfFieldOcclusion",PropertyFriendlyName="Occlusion",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "PostProcessSettings:DepthOfFieldOcclusion", "Occlusion tweak factor 1 (0.18 to get natural occlusion, 0.4 to solve layer color leaking issues)"),CategoryName="Lens|Mobile Depth of Field",bCanToggleVisibility=True,bHasOverridePin=True,bIsMarkedForAdvancedDisplay=True) ShowPinForProperties(182)=(PropertyName="DepthOfFieldSkyFocusDistance",PropertyFriendlyName="Sky Distance",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "PostProcessSettings:DepthOfFieldSkyFocusDistance", "Artificial distance to allow the skybox to be in focus (e.g. 200000), <=0 to switch the feature off, only for GaussianDOF, can cost performance"),CategoryName="Lens|Mobile Depth of Field",bCanToggleVisibility=True,bHasOverridePin=True,bIsMarkedForAdvancedDisplay=True) ShowPinForProperties(183)=(PropertyName="DepthOfFieldVignetteSize",PropertyFriendlyName="Vignette Size",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "PostProcessSettings:DepthOfFieldVignetteSize", "Artificial circular mask to (near) blur content outside the radius, only for GaussianDOF, diameter in percent of screen width, costs performance if the mask is used, keep Feather can Radius on default to keep it off"),CategoryName="Lens|Mobile Depth of Field",bCanToggleVisibility=True,bHasOverridePin=True,bIsMarkedForAdvancedDisplay=True) ShowPinForProperties(184)=(PropertyName="MotionBlurAmount",PropertyFriendlyName="Amount",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "PostProcessSettings:MotionBlurAmount", "Strength of motion blur, 0:off"),CategoryName="Rendering Features|Motion Blur",bCanToggleVisibility=True,bHasOverridePin=True) ShowPinForProperties(185)=(PropertyName="MotionBlurMax",PropertyFriendlyName="Max",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "PostProcessSettings:MotionBlurMax", "max distortion caused by motion blur, in percent of the screen width, 0:off"),CategoryName="Rendering Features|Motion Blur",bCanToggleVisibility=True,bHasOverridePin=True) ShowPinForProperties(186)=(PropertyName="MotionBlurTargetFPS",PropertyFriendlyName="Target FPS",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "PostProcessSettings:MotionBlurTargetFPS", "Defines the target FPS for motion blur. Makes motion blur independent of actual frame rate and relative\nto the specified target FPS instead. Higher target FPS results in shorter frames, which means shorter\nshutter times and less motion blur. Lower FPS means more motion blur. A value of zero makes the motion\nblur dependent on the actual frame rate."),CategoryName="Rendering Features|Motion Blur",bCanToggleVisibility=True,bHasOverridePin=True) ShowPinForProperties(187)=(PropertyName="MotionBlurPerObjectSize",PropertyFriendlyName="Per Object Size",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "PostProcessSettings:MotionBlurPerObjectSize", "The minimum projected screen radius for a primitive to be drawn in the velocity pass, percentage of screen width. smaller numbers cause more draw calls, default: 4%"),CategoryName="Rendering Features|Motion Blur",bCanToggleVisibility=True,bHasOverridePin=True) ShowPinForProperties(188)=(PropertyName="TranslucencyType",PropertyFriendlyName="Translucency Method",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "PostProcessSettings:TranslucencyType", "Sets the translucency type"),CategoryName="Rendering Features|Translucency",bCanToggleVisibility=True,bHasOverridePin=True) ShowPinForProperties(189)=(PropertyName="RayTracingTranslucencyMaxRoughness",PropertyFriendlyName="Max Roughness",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "PostProcessSettings:RayTracingTranslucencyMaxRoughness", "Sets the maximum roughness until which ray tracing translucency will be visible (lower value is faster). Translucency contribution is smoothly faded when close to roughness threshold. This parameter behaves similarly to ScreenSpaceReflectionMaxRoughness."),CategoryName="Rendering Features|Translucency",bCanToggleVisibility=True,bHasOverridePin=True) ShowPinForProperties(190)=(PropertyName="RayTracingTranslucencyRefractionRays",PropertyFriendlyName="Max. Refraction Rays",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "PostProcessSettings:RayTracingTranslucencyRefractionRays", "Sets the maximum number of ray tracing refraction rays."),CategoryName="Rendering Features|Translucency",bCanToggleVisibility=True,bHasOverridePin=True) ShowPinForProperties(191)=(PropertyName="RayTracingTranslucencySamplesPerPixel",PropertyFriendlyName="Samples Per Pixel",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "PostProcessSettings:RayTracingTranslucencySamplesPerPixel", "Sets the samples per pixel for ray traced translucency."),CategoryName="Rendering Features|Translucency",bCanToggleVisibility=True,bHasOverridePin=True) ShowPinForProperties(192)=(PropertyName="RayTracingTranslucencyMaxPrimaryHitEvents",PropertyFriendlyName="Max. Primary Hit Events",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "PostProcessSettings:RayTracingTranslucencyMaxPrimaryHitEvents", "Maximum number of hit events allowed on primary ray paths"),CategoryName="Rendering Features|Translucency",bCanToggleVisibility=True,bHasOverridePin=True) ShowPinForProperties(193)=(PropertyName="RayTracingTranslucencyMaxSecondaryHitEvents",PropertyFriendlyName="Max. Secondary Hit Events",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "PostProcessSettings:RayTracingTranslucencyMaxSecondaryHitEvents", "Maximum number of hit events allowed on secondary ray paths"),CategoryName="Rendering Features|Translucency",bCanToggleVisibility=True,bHasOverridePin=True) ShowPinForProperties(194)=(PropertyName="RayTracingTranslucencyShadows",PropertyFriendlyName="Shadows",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "PostProcessSettings:RayTracingTranslucencyShadows", "Sets the translucency shadows type."),CategoryName="Rendering Features|Translucency",bCanToggleVisibility=True,bHasOverridePin=True) ShowPinForProperties(195)=(PropertyName="RayTracingTranslucencyRefraction",PropertyFriendlyName="Refraction",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "PostProcessSettings:RayTracingTranslucencyRefraction", "Sets whether refraction should be enabled or not (if not rays will not scatter and only travel in the same direction as before the intersection event)."),CategoryName="Rendering Features|Translucency",bCanToggleVisibility=True,bHasOverridePin=True) ShowPinForProperties(196)=(PropertyName="RayTracingTranslucencyUseRayTracedRefraction",PropertyFriendlyName="Use Ray Traced Refraction",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "PostProcessSettings:RayTracingTranslucencyUseRayTracedRefraction", "Whether to use ray traced refraction which currently doesn\'t work well with rough refraction or simulate it using a screen space effect"),CategoryName="Rendering Features|Translucency",bCanToggleVisibility=True,bHasOverridePin=True) ShowPinForProperties(197)=(PropertyName="PathTracingMaxBounces",PropertyFriendlyName="Max. Bounces",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "PostProcessSettings:PathTracingMaxBounces", "Sets the path tracing maximum bounces"),CategoryName="Path Tracing",bCanToggleVisibility=True,bHasOverridePin=True) ShowPinForProperties(198)=(PropertyName="PathTracingSamplesPerPixel",PropertyFriendlyName="Samples Per Pixel",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "PostProcessSettings:PathTracingSamplesPerPixel", "Sets the samples per pixel for the path tracer."),CategoryName="Path Tracing",bCanToggleVisibility=True,bHasOverridePin=True) ShowPinForProperties(199)=(PropertyName="PathTracingMaxPathIntensity",PropertyFriendlyName="Max Path Intensity",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "PostProcessSettings:PathTracingMaxPathIntensity", "Sets the maximum intensity of indirect samples to reduce fireflies. Lowering this value reduces noise at the expense of accuracy. Increasing it is more accurate but may lead to more noise."),CategoryName="Path Tracing",bCanToggleVisibility=True,bHasOverridePin=True) ShowPinForProperties(200)=(PropertyName="PathTracingEnableEmissiveMaterials",PropertyFriendlyName="Emissive Materials",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "PostProcessSettings:PathTracingEnableEmissiveMaterials", "Should emissive materials contribute to scene lighting?"),CategoryName="Path Tracing",bCanToggleVisibility=True,bHasOverridePin=True) ShowPinForProperties(201)=(PropertyName="PathTracingEnableReferenceDOF",PropertyFriendlyName="Reference Depth Of Field",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "PostProcessSettings:PathTracingEnableReferenceDOF", "Enables a reference quality depth-of-field which replaces the post-process effect."),CategoryName="Path Tracing",bCanToggleVisibility=True,bHasOverridePin=True) ShowPinForProperties(202)=(PropertyName="PathTracingEnableReferenceAtmosphere",PropertyFriendlyName="Reference Atmosphere",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "PostProcessSettings:PathTracingEnableReferenceAtmosphere", "Enables path tracing in the atmosphere instead of baking the sky atmosphere contribution into a skylight. Any skylight present in the scene will be automatically ignored when this is enabled."),CategoryName="Path Tracing",bCanToggleVisibility=True,bHasOverridePin=True) ShowPinForProperties(203)=(PropertyName="PathTracingEnableDenoiser",PropertyFriendlyName="Denoiser",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "PostProcessSettings:PathTracingEnableDenoiser", "Run the currently loaded denoiser plugin on the last sample to remove noise from the output. Has no effect if a plug-in is not loaded."),CategoryName="Path Tracing",bCanToggleVisibility=True,bHasOverridePin=True) ShowPinForProperties(204)=(PropertyName="PathTracingIncludeEmissive",PropertyFriendlyName="Emissive",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "PostProcessSettings:PathTracingIncludeEmissive", "Should the render include directly visible emissive elements?"),CategoryName="Path Tracing|Lighting Components",bCanToggleVisibility=True,bHasOverridePin=True) ShowPinForProperties(205)=(PropertyName="PathTracingIncludeDiffuse",PropertyFriendlyName="Diffuse",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "PostProcessSettings:PathTracingIncludeDiffuse", "Should the render include diffuse lighting contributions?"),CategoryName="Path Tracing|Lighting Components",bCanToggleVisibility=True,bHasOverridePin=True) ShowPinForProperties(206)=(PropertyName="PathTracingIncludeIndirectDiffuse",PropertyFriendlyName="Indirect Diffuse",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "PostProcessSettings:PathTracingIncludeIndirectDiffuse", "Should the render include indirect diffuse lighting contributions?"),CategoryName="Path Tracing|Lighting Components",bCanToggleVisibility=True,bHasOverridePin=True) ShowPinForProperties(207)=(PropertyName="PathTracingIncludeSpecular",PropertyFriendlyName="Specular",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "PostProcessSettings:PathTracingIncludeSpecular", "Should the render include specular lighting contributions?"),CategoryName="Path Tracing|Lighting Components",bCanToggleVisibility=True,bHasOverridePin=True) ShowPinForProperties(208)=(PropertyName="PathTracingIncludeIndirectSpecular",PropertyFriendlyName="Indirect Specular",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "PostProcessSettings:PathTracingIncludeIndirectSpecular", "Should the render include indirect specular lighting contributions?"),CategoryName="Path Tracing|Lighting Components",bCanToggleVisibility=True,bHasOverridePin=True) ShowPinForProperties(209)=(PropertyName="PathTracingIncludeVolume",PropertyFriendlyName="Volume",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "PostProcessSettings:PathTracingIncludeVolume", "Should the render include volume lighting contributions?"),CategoryName="Path Tracing|Lighting Components",bCanToggleVisibility=True,bHasOverridePin=True) ShowPinForProperties(210)=(PropertyName="PathTracingIncludeIndirectVolume",PropertyFriendlyName="Indirect Volume",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "PostProcessSettings:PathTracingIncludeIndirectVolume", "Should the render include volume lighting contributions?"),CategoryName="Path Tracing|Lighting Components",bCanToggleVisibility=True,bHasOverridePin=True) ShowPinForProperties(211)=(PropertyName="UserFlags",PropertyFriendlyName="User Flags",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "PostProcessSettings:UserFlags", "Per-view user flags accessible in materials via TestPostVolumeUserFlag node, allowing per-view overrides of material behavior."),CategoryName="Rendering Features",bCanToggleVisibility=True,bHasOverridePin=True) ShowPinForProperties(212)=(PropertyName="WeightedBlendables",PropertyFriendlyName="Post Process Materials",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "PostProcessSettings:WeightedBlendables", "Allows custom post process materials to be defined, using a MaterialInstance with the same Material as its parent to allow blending.\nFor materials this needs to be the \"PostProcess\" domain type. This can be used for any UObject object implementing the IBlendableInterface (e.g. could be used to fade weather settings)."),CategoryName="Rendering Features",bCanToggleVisibility=True) StructType="/Script/CoreUObject.ScriptStruct'/Script/Engine.PostProcessSettings'" NodePosX=4992 NodePosY=928 AdvancedPinDisplay=Hidden NodeGuid=A43D359D4EAF7C5BCFE11C8D8B278DBF CustomProperties Pin (PinId=1CD9A6F14263BB97B7C1599E0D952CBF,PinName="PostProcessSettings",Direction="EGPD_Output",PinType.PinCategory="struct",PinType.PinSubCategory="",PinType.PinSubCategoryObject="/Script/CoreUObject.ScriptStruct'/Script/Engine.PostProcessSettings'",PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,LinkedTo=(K2Node_VariableSet_18 03427E2F46F89BB445511DA53817DF86,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=29DF53C442B13EBB7F10EBAFBB52FB27,PinName="DepthOfFieldFstop",PinFriendlyName=INVTEXT("Aperture (F-stop)"),PinToolTip="Aperture (F-stop)\nFloat (single-precision)\n\nDefines the opening of the camera lens, Aperture is 1/fstop, typical lens go down to f/1.2 (large opening), larger numbers reduce the DOF effect",PinType.PinCategory="real",PinType.PinSubCategory="float",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="1.000000",AutogeneratedDefaultValue="4.000000",PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=BFB480444B01BE2FB0AF61BCF062D8AF,PinName="DepthOfFieldMinFstop",PinFriendlyName=INVTEXT("Maximum Aperture (min F-stop)"),PinToolTip="Maximum Aperture (Min F-stop)\nFloat (single-precision)\n\nDefines the maximum opening of the camera lens to control the curvature of blades of the diaphragm. Set it to 0 to get straight blades.",PinType.PinCategory="real",PinType.PinSubCategory="float",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="11.000000",AutogeneratedDefaultValue="1.200000",PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=7B3D53024CDA637CB22AE4AE6C8A1EC0,PinName="DepthOfFieldFocalDistance",PinFriendlyName=INVTEXT("Focal Distance"),PinToolTip="Focal Distance\nFloat (single-precision)\n\nDistance in which the Depth of Field effect should be sharp, in unreal units (cm)",PinType.PinCategory="real",PinType.PinSubCategory="float",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="0.000000",AutogeneratedDefaultValue="0.000000",LinkedTo=(K2Node_VariableGet_26 477292564CA6AFBA88C8A68C01C26C8E,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) End Object Begin Object Class=/Script/BlueprintGraph.K2Node_VariableGet Name="K2Node_VariableGet_26" ExportPath="/Script/BlueprintGraph.K2Node_VariableGet'/Game/Blueprints/GameMode/MyBitLandsCharacter.MyBitLandsCharacter:EventGraph.K2Node_VariableGet_26'" VariableReference=(MemberName="FocusLocation",MemberGuid=CF1A427D40AFC203B25AD3887CE98063,bSelfContext=True) NodePosX=5008 NodePosY=1104 NodeGuid=768E1EF5443EE7D3C615308C16F118B6 CustomProperties Pin (PinId=477292564CA6AFBA88C8A68C01C26C8E,PinName="FocusLocation",Direction="EGPD_Output",PinType.PinCategory="real",PinType.PinSubCategory="double",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="0.0",AutogeneratedDefaultValue="0.0",LinkedTo=(K2Node_MakeStruct_0 7B3D53024CDA637CB22AE4AE6C8A1EC0,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=0B279A2D4DC1F13647773FB1AA1489CD,PinName="self",PinFriendlyName=NSLOCTEXT("K2Node", "Target", "Target"),PinType.PinCategory="object",PinType.PinSubCategory="",PinType.PinSubCategoryObject="/Script/Engine.BlueprintGeneratedClass'/Game/Blueprints/GameMode/MyBitLandsCharacter.MyBitLandsCharacter_C'",PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,PersistentGuid=00000000000000000000000000000000,bHidden=True,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) End Object Begin Object Class=/Script/BlueprintGraph.K2Node_Knot Name="K2Node_Knot_21" ExportPath="/Script/BlueprintGraph.K2Node_Knot'/Game/Blueprints/GameMode/MyBitLandsCharacter.MyBitLandsCharacter:EventGraph.K2Node_Knot_21'" NodePosX=4992 NodePosY=880 NodeGuid=0FAA2E004BBF0164C6126AB5AD4E31D5 CustomProperties Pin (PinId=747C668E4E09359EEFDEDE8B200DF898,PinName="InputPin",PinType.PinCategory="object",PinType.PinSubCategory="",PinType.PinSubCategoryObject="/Script/CoreUObject.Class'/Script/Engine.CameraComponent'",PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,LinkedTo=(K2Node_VariableGet_25 F89AB7424ABE49FE3D4421A164858225,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=True,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=48E3BA7541F0F2EF6777DD95F8F49904,PinName="OutputPin",Direction="EGPD_Output",PinType.PinCategory="object",PinType.PinSubCategory="",PinType.PinSubCategoryObject="/Script/CoreUObject.Class'/Script/Engine.CameraComponent'",PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,LinkedTo=(K2Node_VariableSet_18 BE3EDFCB465D4349BA1A9BB2B1A45D48,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) End Object Begin Object Class=/Script/UnrealEd.EdGraphNode_Comment Name="EdGraphNode_Comment_13" ExportPath="/Script/UnrealEd.EdGraphNode_Comment'/Game/Blueprints/GameMode/MyBitLandsCharacter.MyBitLandsCharacter:EventGraph.EdGraphNode_Comment_13'" CommentColor=(R=1.000000,G=0.000000,B=0.000000,A=1.000000) FontSize=23 NodePosX=2800 NodePosY=704 NodeWidth=3184 NodeHeight=480 NodeComment="Auto Depth of field" NodeGuid=72A1B5C44C13387FF859F693B88FB852 End Object Begin Object Class=/Script/BlueprintGraph.K2Node_CallFunction Name="K2Node_CallFunction_87" ExportPath="/Script/BlueprintGraph.K2Node_CallFunction'/Game/Blueprints/GameMode/MyBitLandsCharacter.MyBitLandsCharacter:EventGraph.K2Node_CallFunction_87'" FunctionReference=(MemberParent="/Script/CoreUObject.Class'/Script/Engine.KismetSystemLibrary'",MemberName="K2_SetTimer") NodePosX=3120 NodePosY=400 AdvancedPinDisplay=Hidden NodeGuid=A79777C44259807C7CDA7B8D2E78A4C7 CustomProperties Pin (PinId=698B04CB405133D193EE00B930F5C32F,PinName="execute",PinToolTip="\nExec",PinType.PinCategory="exec",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=4CAB8CD44934DCCAAA04ABB7C8A525E6,PinName="then",PinToolTip="\nExec",Direction="EGPD_Output",PinType.PinCategory="exec",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=23A0073844545C2C51055193CA8B5DC0,PinName="self",PinFriendlyName=NSLOCTEXT("K2Node", "Target", "Target"),PinToolTip="Target\nKismet System Library Object Reference",PinType.PinCategory="object",PinType.PinSubCategory="",PinType.PinSubCategoryObject="/Script/CoreUObject.Class'/Script/Engine.KismetSystemLibrary'",PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultObject="/Script/Engine.Default__KismetSystemLibrary",PersistentGuid=00000000000000000000000000000000,bHidden=True,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=2553902F4C893972948746B548D2463E,PinName="Object",PinToolTip="Object\nObject Reference\n\nObject that implements the delegate function. Defaults to self (this blueprint)",PinType.PinCategory="object",PinType.PinSubCategory="",PinType.PinSubCategoryObject="/Script/CoreUObject.Class'/Script/CoreUObject.Object'",PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=294BE3D949D186A1F02765BEFCC4C904,PinName="FunctionName",PinToolTip="Function Name\nString\n\nDelegate function name. Can be a K2 function or a Custom Event.",PinType.PinCategory="string",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="AutoDOF",PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=AA64F718447FF1B3A73912B3F4EFE1A7,PinName="Time",PinToolTip="Time\nFloat (single-precision)\n\nHow long to wait before executing the delegate, in seconds. Setting a timer to <= 0 seconds will clear it if it is set.",PinType.PinCategory="real",PinType.PinSubCategory="float",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="0.200000",AutogeneratedDefaultValue="0.0",PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=7E4D4C7944B29A70A7FCBB90952B3E83,PinName="bLooping",PinToolTip="Looping\nBoolean\n\nTrue to keep executing the delegate every Time seconds, false to execute delegate only once.",PinType.PinCategory="bool",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="true",AutogeneratedDefaultValue="false",PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=A8DDF09D4564A3DD3D04299657696CAD,PinName="bMaxOncePerFrame",PinToolTip="Max Once Per Frame\nBoolean\n\nFor looping timers, whether to execute only once when the timer would otherwise expires multiple times in the current frame.",PinType.PinCategory="bool",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="true",AutogeneratedDefaultValue="false",PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=D5CCEDC741D1028C5ED919A4863EF612,PinName="InitialStartDelay",PinToolTip="Initial Start Delay\nFloat (single-precision)\n\nInitial delay passed to the timer manager to allow some variance in when the timer starts, in seconds.",PinType.PinCategory="real",PinType.PinSubCategory="float",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="0.000000",AutogeneratedDefaultValue="0.000000",PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=True,bOrphanedPin=False,) CustomProperties Pin (PinId=54AA0A22460E09E90AE99E8EAE9E8ECE,PinName="InitialStartDelayVariance",PinToolTip="Initial Start Delay Variance\nFloat (single-precision)\n\nUse this to add some variance to when the timer starts in lieu of doing a random range on the InitialStartDelay input, in seconds.",PinType.PinCategory="real",PinType.PinSubCategory="float",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="0.000000",AutogeneratedDefaultValue="0.000000",PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=True,bOrphanedPin=False,) CustomProperties Pin (PinId=C3042BD64A4B9B4A65D8FEBE388C273B,PinName="ReturnValue",PinToolTip="Return Value\nTimer Handle Structure\n\nThe timer handle to pass to other timer functions to manipulate this timer.",Direction="EGPD_Output",PinType.PinCategory="struct",PinType.PinSubCategory="",PinType.PinSubCategoryObject="/Script/CoreUObject.ScriptStruct'/Script/Engine.TimerHandle'",PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) End Object
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